Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/fhrv652/public_html/Sources/Load.php(194) : runtime-created function on line 3
server.cfg [custom_public]

Author Topic: server.cfg [custom_public]  (Read 8791 times)

0 Members and 1 Guest are viewing this topic.

Offline
*
server.cfg [custom_public]
« on: August 08, 2009, 12:52:30 PM »
Rcon Password nalazi se u start naredbi servera i nemojte ga upisivati u server.cfg

Običan:
Code: [Select]
// GAME SERVER HOSTED BY: Hrvatski-Hosting.com -- http://www.hrvatski-hosting.com
//********************************
// Color Codes
//********************************
// Colors for text. Do not clear the comment in front of the color codes.
// Useful for your server name, motd msg's - Information and ref use only
//
// ^1 = Red
// ^2 = Green
// ^3 = Yellow
// ^4 = Blue
// ^5 = Cyan
// ^6 = pink/Magenta
// ^7 = White
// ^9 = Grey
// ^0 = Black

//********************************
// Public Information
//********************************
sets sv_hostname "^0 Public ^4Server"
sets _Admin "info@hrvatski-hosting.com"
sets _Email "info@hrvatski-hosting.com"
sets _Website "hrvatski-hosting.com"
sets _Location "Croatia"
sets _Irc "hrvatski-hosting.com"
sets _mod "modwarfare"
set scr_motd "Visit hrvatski-hosting.com Today!"

//********************************
// Common Server settings
//********************************
// Log settings
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_log "games_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "1"
set sv_punkbuster 0
wait 5
pb_sv_enable
wait 5
pb_sv_load pbsv.cfg

// Master servers
set sv_master1 "cod2master.activision.com"
set sv_master2 "cod2authorize.activision.com"
set sv_master3 "cod2master.infinityward.com"
set sv_master3 "cod2update.activision.com"
set sv_master4 "master.gamespy.com:28960"
set sv_master5 "master0.gamespy.com"
set sv_master6 "master1.gamespy.com"
set sv_master7 "clanservers.net"
set sv_gamespy "1"

// Password settings
// Rcon Lozinku podesavate u game panelu
set sv_privatePassword "private" // Private slots, non-public slots

// The following can be used to lock out the server so that only those
// players that have been provide the password can connect.  Good for
// matches, practices, etc.
set g_password ""

// Player slots setup
set sv_privateclients "" // Number of private player slots, maxclients - privateclients = public slots

// Ping
set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping "250"// MAX player ping on CONNECT, any higher and player isnt allowed to connect

// Client Download settings. (0=off/1=on) Used for MODs and custom maps
set sv_allowdownload "1"
seta sv_wwwDownload "1"
seta sv_wwwBaseURL "http://cod4.hrvatski-hosting.com"
seta sv_wwwDlDisconnected "0"

// Rate
set sv_maxRate "25000"

// FPS
//set sv_fps "30"

// Drop inactive players
set sv_timeout "300"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"

// AntiFlooding settings
set sv_floodProtect "1"
set sv_reconnectlimit "3"

// Anti Cheat settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "0"
set g_banIPs ""
set g_no_script_spam "1"

// Temporary Ban duration, in seconds
set sv_kickBanTime "3600"

// In-game voice communication system
set sv_voice "1"
set sv_voiceQuality "5"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"


//************************************************** ****************************
// Misc
//************************************************** ****************************
set sv_allowAnonymous "0"
set g_antilag "0"
set g_compassShowEnemies "0"
set scr_teambalance "0"
set g_allowvote "0"
set ui_allow_classchange 1
//ui_maxclients 32

//************************************************** ****************************
// limits the number of players that can choose each class type
//************************************************** ****************************
set class_assault_limit 20
set class_specops_limit 20
set class_heavygunner_limit 1
set class_demolitions_limit 1
set class_sniper_limit 1

//************************************************** ****************************
// perks
//************************************************** ****************************
set perk_allow_specialty_parabolic 0
set perk_allow_specialty_gpsjammer 0
set perk_allow_specialty_holdbreath 1
set perk_allow_specialty_quieter 0
set perk_allow_specialty_longersprint 1
set perk_allow_specialty_detectexplosive 0
set perk_allow_specialty_explosivedamage 0
set perk_allow_specialty_pistoldeath 0
set perk_allow_specialty_grenadepulldeath 0
set perk_allow_specialty_bulletdamage 1
set perk_allow_specialty_bulletpenetration 1
set perk_allow_specialty_bulletaccuracy 1
set perk_allow_specialty_rof 0
set perk_allow_specialty_fastreload 1
set perk_allow_specialty_extraammo 1
set perk_allow_specialty_armorvest 0
set perk_allow_specialty_fraggrenade 0
set perk_allow_specialty_specialgrenade 0
set perk_allow_c4_mp 0
set perk_allow_claymore_mp 0
set perk_allow_rpg_mp 0

//************************************************** ****************************
// assault class default loadout
//************************************************** ****************************
set class_assault_primary m4
set class_assault_primary_attachment none
set class_assault_secondary beretta
set class_assault_secondary_attachment none
set class_assault_perk1 specialty_extraammo
set class_assault_perk2 specialty_bulletdamage
set class_assault_perk3 specialty_bulletpenetration
set class_assault_grenade none
set class_assault_camo camo_none
set class_assault_frags 1
set class_assault_special 1

//************************************************** ****************************
// specops class default loadout
//************************************************** ****************************
set class_specops_primary mp5
set class_specops_primary_attachment none
set class_specops_secondary usp
set class_specops_secondary_attachment silencer
set class_specops_perk1 specialty_extraammo
set class_specops_perk2 specialty_bulletdamage
set class_specops_perk3 specialty_bulletpenetration
set class_specops_grenade flash_grenade
set class_specops_camo camo_none
set class_specops_frags 1
set class_specops_special 1

//************************************************** ****************************
// heavygunner class default loadout
//************************************************** ****************************
set class_heavygunner_primary saw
set class_heavygunner_primary_attachment none
set class_heavygunner_secondary usp
set class_heavygunner_secondary_attachment none
set class_heavygunner_perk1 specialty_extraammo
set class_heavygunner_perk2 specialty_bulletdamage
set class_heavygunner_perk3 specialty_bulletpenetration
set class_heavygunner_grenade concussion_grenade
set class_heavygunner_camo camo_none
set class_heavygunner_frags 1
set class_heavygunner_special 1

//************************************************** ****************************
// demolitions class default loadout
//************************************************** ****************************
set class_demolitions_primary winchester1200
set class_demolitions_primary_attachment none
set class_demolitions_secondary beretta
set class_demolitions_secondary_attachment none
set class_demolitions_perk1 specialty_extraammo
set class_demolitions_perk2 specialty_bulletdamage
set class_demolitions_perk3 specialty_bulletpenetration
set class_demolitions_grenade smoke_grenade
set class_demolitions_camo camo_none
set class_demolitions_frags 1
set class_demolitions_special 1

//************************************************** ****************************
// sniper class default loadout
//************************************************** ****************************
set class_sniper_primary m40a3
set class_sniper_primary_attachment none
set class_sniper_secondary beretta
set class_sniper_secondary_attachment silencer
set class_sniper_perk1 specialty_extraammo
set class_sniper_perk2 specialty_bulletdamage
set class_sniper_perk3 specialty_bulletpenetration
set class_sniper_grenade flash_grenade
set class_sniper_camo camo_none
set class_sniper_frags 1
set class_sniper_special 1

set class_assault_movespeed 0.95
set class_specops_movespeed 1.00
set class_heavygunner_movespeed 0.875
set class_demolitions_movespeed 1.00
set class_sniper_movespeed 1.00

set scr_enable_nightvision 0
set scr_enable_music 0
set scr_enable_hiticon 1



//************************************************** ****************************
// Gameplay Options
//************************************************** ****************************
set scr_oldschool "0"
set scr_hardcore "0"
set scr_game_spectatetype "1" //(0,1,2) Disabled, Team/Players Only, Free
set scr_game_allowkillcam "0"
set scr_team_fftype "1" //(0,1,2,3) Disabled, Enabled, Reflect, Shared
set scr_game_perks "1"
set scr_game_onlyheashots "0"
set scr_game_forceuav "0"
set scr_game_hardpoints "0" //0-Off, 1-On, i.e. artillery, uav, helicopter
set scr_hardpoint_allowartillery "0"
set scr_hardpoint_allowuav "0"
set scr_hardpoint_allowhelicopter "0"
set scr_team_teamkillspawndelay "0"
set scr_team_kickteamkillers "0"
set scr_player_maxhealth "110"
set bg_falldamagemaxheight "350"
set bg_falldamageminheight "140"


//************************************************** ****************************
// Gametype Map Rotation
//************************************************** ****************************
// First gametype to load
// "dm" - free for all deathmatch
// "dom" - domination
// "koth" - headquarters
// "sab" - sabotage
// "sd" - search & destroy
// "war" - team deathmatch
//************************************************** ****************************


//************************************************** ****************************
// Gametype setttings
//************************************************** ****************************

//Deathmatch
set scr_dm_scorelimit "0"
set scr_dm_timelimit "30" //minutes


//Domination
set scr_dom_scorelimit "0"
set scr_dom_timelimit "15" //minutes

//Team Deathmatch
set scr_war_scorelimit "0"
set scr_war_timelimit "30" //minutes

//Sabotage
set scr_sab_scorelimit "11" //points
set scr_sab_timelimit "2" //minutes
set scr_sab_roundswitch "20" //after how many rounds
set scr_sab_bombtimer "60" //seconds
set scr_sab_planttime "5" //seconds
set scr_sab_defusetime "10" //seconds
set scr_sab_hotpotato "0" //shared bomb timer, 0 or 1, off or on

//Search and destroy
set scr_sd_scorelimit "11" //points
set scr_sd_timelimit "2" //minutes
set scr_sd_roundswitch "10" //number of rounds before switching teams
set scr_sd_bombtimer "60" //seconds
set scr_sd_planttime "5" //seconds
set scr_sd_defusetime "10" //seconds
set scr_sd_multibomb "1" //0 or 1, off or on

//Headquarters
set scr_koth_scorelimit "1000" //must be greater than 1
set scr_koth_timelimit "20" //minutes
set scr_koth_autodestroytime "180" //seconds
set scr_koth_kothmode "0" //0 or 1, classic mode, non-classic
set scr_koth_spawntime "10" //seconds, hq spawn time

//************************************************** ****************************
// Enables Dropping of Specified Weapon Class
//************************************************** ****************************
set class_assault_allowdrop 1
set class_specops_allowdrop 1
set class_heavygunner_allowdrop 1
set class_demolitions_allowdrop 0
set class_sniper_allowdrop 0

//************************************************** ****************************
// Assault Rifles
//************************************************** ****************************
set weap_allow_m16 1
set weap_allow_ak47 1
set weap_allow_m4 1
set weap_allow_g3 1
set weap_allow_g36c 1
set weap_allow_m14 1
set weap_allow_mp44 1

//************************************************** ****************************
// Assault Attachments
//************************************************** ****************************
set attach_allow_assault_none 1
set attach_allow_assault_gl 0
set attach_allow_assault_reflex 1
set attach_allow_assault_silencer 1
set attach_allow_assault_acog 0

//************************************************** ****************************
// SMG
//************************************************** ****************************
set weap_allow_mp5 1
set weap_allow_skorpion 1
set weap_allow_uzi 1
set weap_allow_ak74u 1
set weap_allow_p90 1

//************************************************** ****************************
// SMG Attachments
//************************************************** ****************************
set attach_allow_smg_none 1
set attach_allow_smg_reflex 1
set attach_allow_smg_silencer 1
set attach_allow_smg_acog 0

//************************************************** ****************************
// Shotguns
//************************************************** ****************************
set weap_allow_m1014 1
set weap_allow_winchester1200 0

//************************************************** ****************************
// Shotgun Attachments
//************************************************** ****************************
set attach_allow_shotgun_none 1
set attach_allow_shotgun_reflex 1
set attach_allow_shotgun_grip 0

//************************************************** ****************************
// LMG
//************************************************** ****************************
set weap_allow_saw 1
set weap_allow_rpd 1
set weap_allow_m60e4 0

//************************************************** ****************************
// LMG Attachments
//************************************************** ****************************
set attach_allow_lmg_none 1
set attach_allow_lmg_reflex 1
set attach_allow_lmg_grip 0
set attach_allow_lmg_acog 0

//************************************************** ****************************
// Sniper Rifles
//************************************************** ****************************
set weap_allow_dragunov 0
set weap_allow_m40a3 1
set weap_allow_barrett 0
set weap_allow_remington700 1
set weap_allow_m21 0

//************************************************** ****************************
// Sniper Attachments
//************************************************** ****************************
set attach_allow_sniper_none 1
set attach_allow_sniper_acog 0

//************************************************** ****************************
// Pistols
//************************************************** ****************************
set weap_allow_beretta 1
set weap_allow_colt45 1
set weap_allow_usp 1
set weap_allow_deserteagle 1
set weap_allow_deserteaglegold 1

//************************************************** ****************************
// Pistol Attachments
//************************************************** ****************************
set attach_allow_pistol_none 1
set attach_allow_pistol_silencer 1

//************************************************** ****************************
// Grenades
//************************************************** ****************************
set weap_allow_frag_grenade 1
set weap_allow_concussion_grenade 1
set weap_allow_flash_grenade 1
set weap_allow_smoke_grenade 1

//******************************************************************************
// First gametype to load
// "dm"   - free for all deathmatch
// "dom"  - domination
// "koth" - headquarters
// "sab"  - sabotage
// "sd"   - search & destroy
// "war"  - team deathmatch
//******************************************************************************

//******************************************************************************
// DM -- FREE FOR ALL DEATHMATCH
//******************************************************************************
set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"

//******************************************************************************
// DOM -- DOMINATION
//******************************************************************************
//set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"

//******************************************************************************
// KOTH -- HEADQUARTERS
//******************************************************************************
//set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"

//******************************************************************************
// SAB -- SABOTAGE
//******************************************************************************
//set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"

//******************************************************************************
// SD -- SEARCH & DESTROY
//******************************************************************************
//set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"

//******************************************************************************
// WAR -- TEAM DEATH MATCH
//******************************************************************************
//set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"

promodlive204, 210 i 211 custom_public
Code: [Select]
// GAME SERVER HOSTED BY: Hrvatski-Hosting.com -- http://www.hrvatski-hosting.com
//********************************
// Color Codes
//********************************
// Colors for text. Do not clear the comment in front of the color codes.
// Useful for your server name, motd msg's - Information and ref use only
//
// ^1 = Red
// ^2 = Green
// ^3 = Yellow
// ^4 = Blue
// ^5 = Cyan
// ^6 = pink/Magenta
// ^7 = White
// ^9 = Grey
// ^0 = Black

//********************************
// Public Information
//********************************
sets sv_hostname "^0 Public ^4Server"
sets _Admin "info@hrvatski-hosting.com"
sets _Email "info@hrvatski-hosting.com"
sets _Website "hrvatski-hosting.com"
sets _Location "Croatia"
sets _Irc "hrvatski-hosting.com"
sets _mod "modwarfare"
set scr_motd "Visit hrvatski-hosting.com Today!"

//********************************
// Common Server settings
//********************************
// Log settings
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_log "games_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "1"
set sv_punkbuster 0
wait 5
pb_sv_enable
wait 5
pb_sv_load pbsv.cfg

//promod settings
set promod_mode "custom_public" // promod mode, for a list of promod modes see attached readme
set promod_enable_scorebot "0" // match-modes only

// Master servers
set sv_master1 "cod2master.activision.com"
set sv_master2 "cod2authorize.activision.com"
set sv_master3 "cod2master.infinityward.com"
set sv_master3 "cod2update.activision.com"
set sv_master4 "master.gamespy.com:28960"
set sv_master5 "master0.gamespy.com"
set sv_master6 "master1.gamespy.com"
set sv_master7 "clanservers.net"
set sv_gamespy "1"

// Password settings
// Rcon Lozinku podesavate u game panelu
set sv_privatePassword "private" // Private slots, non-public slots

// The following can be used to lock out the server so that only those
// players that have been provide the password can connect.  Good for
// matches, practices, etc.
set g_password ""

// Player slots setup
set sv_privateclients "" // Number of private player slots, maxclients - privateclients = public slots

// Ping
set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping "250"// MAX player ping on CONNECT, any higher and player isnt allowed to connect

// Client Download settings. (0=off/1=on) Used for MODs and custom maps
set sv_allowdownload "1"
seta sv_wwwDownload "1"
seta sv_wwwBaseURL "http://cod4.hrvatski-hosting.com"
seta sv_wwwDlDisconnected "0"

// Rate
set sv_maxRate "25000"

// FPS
//set sv_fps "30"

// Drop inactive players
set sv_timeout "300"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"

// AntiFlooding settings
set sv_floodProtect "1"
set sv_reconnectlimit "3"

// Anti Cheat settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "0"
set g_banIPs ""
set g_no_script_spam "1"

// Temporary Ban duration, in seconds
set sv_kickBanTime "3600"

// In-game voice communication system
set sv_voice "1"
set sv_voiceQuality "5"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"


//************************************************** ****************************
// Misc
//************************************************** ****************************
set sv_allowAnonymous "0"
set g_antilag "0"
set g_compassShowEnemies "0"
set scr_teambalance "0"
set g_allowvote "0"
set ui_allow_classchange 1
//ui_maxclients 32

//************************************************** ****************************
// limits the number of players that can choose each class type
//************************************************** ****************************
set class_assault_limit 20
set class_specops_limit 20
set class_heavygunner_limit 1
set class_demolitions_limit 1
set class_sniper_limit 1

//************************************************** ****************************
// perks
//************************************************** ****************************
set perk_allow_specialty_parabolic 0
set perk_allow_specialty_gpsjammer 0
set perk_allow_specialty_holdbreath 1
set perk_allow_specialty_quieter 0
set perk_allow_specialty_longersprint 1
set perk_allow_specialty_detectexplosive 0
set perk_allow_specialty_explosivedamage 0
set perk_allow_specialty_pistoldeath 0
set perk_allow_specialty_grenadepulldeath 0
set perk_allow_specialty_bulletdamage 1
set perk_allow_specialty_bulletpenetration 1
set perk_allow_specialty_bulletaccuracy 1
set perk_allow_specialty_rof 0
set perk_allow_specialty_fastreload 1
set perk_allow_specialty_extraammo 1
set perk_allow_specialty_armorvest 0
set perk_allow_specialty_fraggrenade 0
set perk_allow_specialty_specialgrenade 0
set perk_allow_c4_mp 0
set perk_allow_claymore_mp 0
set perk_allow_rpg_mp 0

//************************************************** ****************************
// assault class default loadout
//************************************************** ****************************
set class_assault_primary m4
set class_assault_primary_attachment none
set class_assault_secondary beretta
set class_assault_secondary_attachment none
set class_assault_perk1 specialty_extraammo
set class_assault_perk2 specialty_bulletdamage
set class_assault_perk3 specialty_bulletpenetration
set class_assault_grenade none
set class_assault_camo camo_none
set class_assault_frags 1
set class_assault_special 1

//************************************************** ****************************
// specops class default loadout
//************************************************** ****************************
set class_specops_primary mp5
set class_specops_primary_attachment none
set class_specops_secondary usp
set class_specops_secondary_attachment silencer
set class_specops_perk1 specialty_extraammo
set class_specops_perk2 specialty_bulletdamage
set class_specops_perk3 specialty_bulletpenetration
set class_specops_grenade flash_grenade
set class_specops_camo camo_none
set class_specops_frags 1
set class_specops_special 1

//************************************************** ****************************
// heavygunner class default loadout
//************************************************** ****************************
set class_heavygunner_primary saw
set class_heavygunner_primary_attachment none
set class_heavygunner_secondary usp
set class_heavygunner_secondary_attachment none
set class_heavygunner_perk1 specialty_extraammo
set class_heavygunner_perk2 specialty_bulletdamage
set class_heavygunner_perk3 specialty_bulletpenetration
set class_heavygunner_grenade concussion_grenade
set class_heavygunner_camo camo_none
set class_heavygunner_frags 1
set class_heavygunner_special 1

//************************************************** ****************************
// demolitions class default loadout
//************************************************** ****************************
set class_demolitions_primary winchester1200
set class_demolitions_primary_attachment none
set class_demolitions_secondary beretta
set class_demolitions_secondary_attachment none
set class_demolitions_perk1 specialty_extraammo
set class_demolitions_perk2 specialty_bulletdamage
set class_demolitions_perk3 specialty_bulletpenetration
set class_demolitions_grenade smoke_grenade
set class_demolitions_camo camo_none
set class_demolitions_frags 1
set class_demolitions_special 1

//************************************************** ****************************
// sniper class default loadout
//************************************************** ****************************
set class_sniper_primary m40a3
set class_sniper_primary_attachment none
set class_sniper_secondary beretta
set class_sniper_secondary_attachment silencer
set class_sniper_perk1 specialty_extraammo
set class_sniper_perk2 specialty_bulletdamage
set class_sniper_perk3 specialty_bulletpenetration
set class_sniper_grenade flash_grenade
set class_sniper_camo camo_none
set class_sniper_frags 1
set class_sniper_special 1

set class_assault_movespeed 0.95
set class_specops_movespeed 1.00
set class_heavygunner_movespeed 0.875
set class_demolitions_movespeed 1.00
set class_sniper_movespeed 1.00

set scr_enable_nightvision 0
set scr_enable_music 0
set scr_enable_hiticon 1



//************************************************** ****************************
// Gameplay Options
//************************************************** ****************************
set scr_oldschool "0"
set scr_hardcore "0"
set scr_game_spectatetype "1" //(0,1,2) Disabled, Team/Players Only, Free
set scr_game_allowkillcam "0"
set scr_team_fftype "1" //(0,1,2,3) Disabled, Enabled, Reflect, Shared
set scr_game_perks "1"
set scr_game_onlyheashots "0"
set scr_game_forceuav "0"
set scr_game_hardpoints "0" //0-Off, 1-On, i.e. artillery, uav, helicopter
set scr_hardpoint_allowartillery "0"
set scr_hardpoint_allowuav "0"
set scr_hardpoint_allowhelicopter "0"
set scr_team_teamkillspawndelay "0"
set scr_team_kickteamkillers "0"
set scr_player_maxhealth "110"
set bg_falldamagemaxheight "350"
set bg_falldamageminheight "140"


//************************************************** ****************************
// Gametype Map Rotation
//************************************************** ****************************
// First gametype to load
// "dm" - free for all deathmatch
// "dom" - domination
// "koth" - headquarters
// "sab" - sabotage
// "sd" - search & destroy
// "war" - team deathmatch
//************************************************** ****************************


//************************************************** ****************************
// Gametype setttings
//************************************************** ****************************

//Deathmatch
set scr_dm_scorelimit "0"
set scr_dm_timelimit "30" //minutes


//Domination
set scr_dom_scorelimit "0"
set scr_dom_timelimit "15" //minutes

//Team Deathmatch
set scr_war_scorelimit "0"
set scr_war_timelimit "30" //minutes

//Sabotage
set scr_sab_scorelimit "11" //points
set scr_sab_timelimit "2" //minutes
set scr_sab_roundswitch "20" //after how many rounds
set scr_sab_bombtimer "60" //seconds
set scr_sab_planttime "5" //seconds
set scr_sab_defusetime "10" //seconds
set scr_sab_hotpotato "0" //shared bomb timer, 0 or 1, off or on

//Search and destroy
set scr_sd_scorelimit "11" //points
set scr_sd_timelimit "2" //minutes
set scr_sd_roundswitch "10" //number of rounds before switching teams
set scr_sd_bombtimer "60" //seconds
set scr_sd_planttime "5" //seconds
set scr_sd_defusetime "10" //seconds
set scr_sd_multibomb "1" //0 or 1, off or on

//Headquarters
set scr_koth_scorelimit "1000" //must be greater than 1
set scr_koth_timelimit "20" //minutes
set scr_koth_autodestroytime "180" //seconds
set scr_koth_kothmode "0" //0 or 1, classic mode, non-classic
set scr_koth_spawntime "10" //seconds, hq spawn time

//************************************************** ****************************
// Enables Dropping of Specified Weapon Class
//************************************************** ****************************
set class_assault_allowdrop 1
set class_specops_allowdrop 1
set class_heavygunner_allowdrop 1
set class_demolitions_allowdrop 0
set class_sniper_allowdrop 0

//************************************************** ****************************
// Assault Rifles
//************************************************** ****************************
set weap_allow_m16 1
set weap_allow_ak47 1
set weap_allow_m4 1
set weap_allow_g3 1
set weap_allow_g36c 1
set weap_allow_m14 1
set weap_allow_mp44 1

//************************************************** ****************************
// Assault Attachments
//************************************************** ****************************
set attach_allow_assault_none 1
set attach_allow_assault_gl 0
set attach_allow_assault_reflex 1
set attach_allow_assault_silencer 1
set attach_allow_assault_acog 0

//************************************************** ****************************
// SMG
//************************************************** ****************************
set weap_allow_mp5 1
set weap_allow_skorpion 1
set weap_allow_uzi 1
set weap_allow_ak74u 1
set weap_allow_p90 1

//************************************************** ****************************
// SMG Attachments
//************************************************** ****************************
set attach_allow_smg_none 1
set attach_allow_smg_reflex 1
set attach_allow_smg_silencer 1
set attach_allow_smg_acog 0

//************************************************** ****************************
// Shotguns
//************************************************** ****************************
set weap_allow_m1014 1
set weap_allow_winchester1200 0

//************************************************** ****************************
// Shotgun Attachments
//************************************************** ****************************
set attach_allow_shotgun_none 1
set attach_allow_shotgun_reflex 1
set attach_allow_shotgun_grip 0

//************************************************** ****************************
// LMG
//************************************************** ****************************
set weap_allow_saw 1
set weap_allow_rpd 1
set weap_allow_m60e4 0

//************************************************** ****************************
// LMG Attachments
//************************************************** ****************************
set attach_allow_lmg_none 1
set attach_allow_lmg_reflex 1
set attach_allow_lmg_grip 0
set attach_allow_lmg_acog 0

//************************************************** ****************************
// Sniper Rifles
//************************************************** ****************************
set weap_allow_dragunov 0
set weap_allow_m40a3 1
set weap_allow_barrett 0
set weap_allow_remington700 1
set weap_allow_m21 0

//************************************************** ****************************
// Sniper Attachments
//************************************************** ****************************
set attach_allow_sniper_none 1
set attach_allow_sniper_acog 0

//************************************************** ****************************
// Pistols
//************************************************** ****************************
set weap_allow_beretta 1
set weap_allow_colt45 1
set weap_allow_usp 1
set weap_allow_deserteagle 1
set weap_allow_deserteaglegold 1

//************************************************** ****************************
// Pistol Attachments
//************************************************** ****************************
set attach_allow_pistol_none 1
set attach_allow_pistol_silencer 1

//************************************************** ****************************
// Grenades
//************************************************** ****************************
set weap_allow_frag_grenade 1
set weap_allow_concussion_grenade 1
set weap_allow_flash_grenade 1
set weap_allow_smoke_grenade 1

//******************************************************************************
// First gametype to load
// "dm"   - free for all deathmatch
// "dom"  - domination
// "koth" - headquarters
// "sab"  - sabotage
// "sd"   - search & destroy
// "war"  - team deathmatch
//******************************************************************************

//******************************************************************************
// DM -- FREE FOR ALL DEATHMATCH
//******************************************************************************
set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"

//******************************************************************************
// DOM -- DOMINATION
//******************************************************************************
//set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"

//******************************************************************************
// KOTH -- HEADQUARTERS
//******************************************************************************
//set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"

//******************************************************************************
// SAB -- SABOTAGE
//******************************************************************************
//set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"

//******************************************************************************
// SD -- SEARCH & DESTROY
//******************************************************************************
//set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"

//******************************************************************************
// WAR -- TEAM DEATH MATCH
//******************************************************************************
//set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"

« Last Edit: February 25, 2013, 11:29:36 PM by admin »
Banner 500x100

Offline
**
Re: server.cfg [custom_public]
« Reply #1 on: October 26, 2011, 06:35:46 PM »
ovako, ja imam jedan problem :)
u mom serveru svi skinovi rade ali nije mi jasno zasto nema granati
dali mozda netko zna kako to rijesiti
pm: ispravljao sam i u server cfg i na custom ruleset ali nista
xfire:mustang720 | Bakreno Pravilo : Prvo promisli sam o problemu koji imas a tek onda ga postaj |

Offline
*
Re: server.cfg [custom_public]
« Reply #2 on: October 26, 2011, 07:45:28 PM »
u rcon napisi promod_mode custom_public


Offline
**
Re: server.cfg [custom_public]
« Reply #3 on: October 27, 2011, 01:52:43 PM »
cro game care ljubim te 2 puta u čelo hvala ti ;)
xfire:mustang720 | Bakreno Pravilo : Prvo promisli sam o problemu koji imas a tek onda ga postaj |

Offline
**
Re: server.cfg [custom_public]
« Reply #4 on: October 27, 2011, 05:08:36 PM »
e sory :) ova stranica ne govori o tome ali ja sam stavio na server da je public a na xfire trazilici servera ga nema ? kako?
xfire:mustang720 | Bakreno Pravilo : Prvo promisli sam o problemu koji imas a tek onda ga postaj |

Offline
*
Re: server.cfg [custom_public]
« Reply #5 on: October 27, 2011, 05:18:34 PM »
ti je kojim slučajem zaključan? bez obzira kaj koristi custompublic

Offline
**
Re: server.cfg [custom_public]
« Reply #6 on: October 27, 2011, 05:34:31 PM »
pa nije likovi koji su usli prek mene normalno i ulaze ali kad bi netko ga iso trazit nebi ga naso'
xfire:mustang720 | Bakreno Pravilo : Prvo promisli sam o problemu koji imas a tek onda ga postaj |

Offline
*
Re: server.cfg [custom_public]
« Reply #7 on: October 27, 2011, 10:13:42 PM »
pojavit ce se ....bar bi trebao, jer serveri od hr hostinga se vide na xfireu


Offline
**
Re: server.cfg [custom_public]
« Reply #8 on: October 29, 2011, 02:51:46 PM »
valjda bude :)
xfire:mustang720 | Bakreno Pravilo : Prvo promisli sam o problemu koji imas a tek onda ga postaj |

Offline
*
Re: server.cfg [custom_public]
« Reply #9 on: November 10, 2011, 04:16:59 PM »
imam pitanje...meni je slozena rotacija mapa al mi idu search destroy pa tdm itd---
a ja samo ocu da ide sd(promod)
molim brz odgovor i neka mi napise neko cijeli server.cfg tu u komentar i s tim rotacijama pls...

Offline
*
Re: server.cfg [custom_public]
« Reply #10 on: November 10, 2011, 05:53:16 PM »
//******************************************************************************
// SD -- SEARCH & DESTROY
//******************************************************************************
set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"

----------
Moras maknuti // ispred postavki rotacija mapa, znaci ako zelis sd a ne zelis tdm, onda odi u postavke i stavi
set sv_maprotation "gametype sd map mp_......"
a u WAR stavi
//set sv_maprotation itd.
 ----------------


Offline
*
Re: server.cfg [custom_public]
« Reply #11 on: November 10, 2011, 06:39:16 PM »
imam pitanje...meni je slozena rotacija mapa al mi idu search destroy pa tdm itd---
a ja samo ocu da ide sd(promod)
molim brz odgovor i neka mi napise neko cijeli server.cfg tu u komentar i s tim rotacijama pls...

Ako koristite MAM (adminmod) onda morate u konfiguraciji od adminmoda podesiti te rotacije.
adminmod/config/config.cfg
Banner 500x100

Offline
**
Re: server.cfg [custom_public]
« Reply #12 on: April 26, 2012, 11:52:27 PM »
e ljudi imam server i gore zombie mod.... :D kak da napravim skinove za taj mod tj. za zombie mod.?

Offline
*
Re: server.cfg [custom_public]
« Reply #13 on: April 27, 2012, 03:20:52 PM »
trebao bi editirati postojece, tj. konvertirati .iwi fileove u dds pa editirati u photoshopu, a onda ih vratiti nazad u .iwi


Offline
*
Re: server.cfg [custom_public]
« Reply #14 on: July 10, 2012, 02:35:14 PM »
Ne kužim ja u ovom promodlive211 cfg-u sve namjestim i namjestim u rconu sve (killcam, no nades, 20 scope, itd...) Ali to sve restartira, tj. sve nestane i to je isti promod ALI recimo u rconu sam odznačio da nema perkova i attachmenta i ostalo u vezi oružja je ostalo ali opet ima nadevo iako sam isključio... Što je TO???!

Offline
*
Re: server.cfg [custom_public]
« Reply #15 on: July 10, 2012, 06:36:27 PM »
Ne kužim ja u ovom promodlive211 cfg-u sve namjestim i namjestim u rconu sve (killcam, no nades, 20 scope, itd...) Ali to sve restartira, tj. sve nestane i to je isti promod ALI recimo u rconu sam odznačio da nema perkova i attachmenta i ostalo u vezi oružja je ostalo ali opet ima nadevo iako sam isključio... Što je TO???!

promod_mode custom_public
Banner 500x100

Offline
*
Re: server.cfg [custom_public]
« Reply #16 on: July 11, 2012, 10:03:42 AM »
Ne razumijem... :-[