Author Topic: FF Compiling  (Read 5288 times)

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FF Compiling
« on: February 15, 2016, 11:56:27 PM »
Gogo pitanje za tebe ili za Teslu znam da se vas dvojica kuzite u to.
Znaci edito sam si source v2.16 zavrsio sam s tim jedino imam jedan problem kod compilanja ff-a, IWD fileovi se compilaju oke i mislim cak da se i mod.ff compila okej, ali kad ga compileam u folderu od source nema .ff filea, a IWD fileovi se tamo stvore. Sad moje pitanje je dali bi se mod.ff file trebao stvoriti u folderu gdje je source kao i IWD fileovi ili negdje drugdje jer ga ja nemogu naci, btw samo da budem siguran, makeMod.bat sto sam dobio uz taj source sluzi za kompiliranje jelda?

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Re: FF Compiling
« Reply #1 on: February 16, 2016, 04:18:55 AM »
Sve pise u .bat fajlu gdje ce spremiti .ff. To moze biti bilo gdje na disku ovisno kak je postavljeno u bat fajlu.

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Re: FF Compiling
« Reply #2 on: February 16, 2016, 09:39:23 AM »
Mogu ti pasteat bat file? Jer jedino sto se spominje je zone/english. Ali odem tamo nadjem .ff i otvorim ga sa ff viewrom i skuzim da to uopce nije taj file.. Nego stari sto sam pokusavo kompilat jos u 1. mj 2015 xD

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Re: FF Compiling
« Reply #3 on: February 16, 2016, 10:05:27 AM »
Code: [Select]
NEMA :D
« Last Edit: February 16, 2016, 04:23:51 PM by gogi21 »

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Re: FF Compiling
« Reply #4 on: February 16, 2016, 02:00:54 PM »
E gogo i jos nesto,
Skinuo sam sa eqgamersa onaj 3xp Fun Sniper mod, i slozio TDM al me nesto zeza, nakon nekog odigranog vremena crasha se i u sys_erroru mi kaze:
Code: [Select]
Sys_Error: script runtime error
(see console for details)
cannot cast undefined to bool

Odem u konzolu vidit sta je ali nema nista o.O

qconsole:
Code: [Select]
Logfile opened on Tue Feb 16 14:19:09 2016


sv_punkbuster is write protected.
sv_master7 is read only.
sv_cheats is write protected.
Bad command or cvar: war
Bad command or cvar: war
map_rotate...
"sv_mapRotation" is: "gametype war map mp_toujane_beta"

"sv_mapRotationCurrent" is: ""

------ Server Initialization ------
Server: mp_toujane_beta
Current language: english
Current fs_basepath: /home/srv11639/cod4_11726
Current fs_homepath: /home/srv11639/cod4_11726
Current search path:
/home/srv11639/cod4_11726/mods/^5s4l^0_^5tdm/data.iwd (46 files)
/home/srv11639/cod4_11726/mods/^5s4l^0_^5tdm
/home/srv11639/cod4_11726/usermaps/mp_toujane_beta/mp_toujane_beta.iwd (10 files)
/home/srv11639/cod4_11726/usermaps/mp_toujane_beta
/home/srv11639/cod4_11726/main/xiceops_00.iwd (1 files)
/home/srv11639/cod4_11726/main/iw_13.iwd (265 files)
/home/srv11639/cod4_11726/main/iw_12.iwd (33 files)
/home/srv11639/cod4_11726/main/iw_11.iwd (448 files)
/home/srv11639/cod4_11726/main/iw_10.iwd (230 files)
/home/srv11639/cod4_11726/main/iw_09.iwd (447 files)
/home/srv11639/cod4_11726/main/iw_08.iwd (66 files)
/home/srv11639/cod4_11726/main/iw_07.iwd (34 files)
/home/srv11639/cod4_11726/main/iw_06.iwd (416 files)
/home/srv11639/cod4_11726/main/iw_05.iwd (716 files)
/home/srv11639/cod4_11726/main/iw_04.iwd (765 files)
/home/srv11639/cod4_11726/main/iw_03.iwd (670 files)
/home/srv11639/cod4_11726/main/iw_02.iwd (1296 files)
/home/srv11639/cod4_11726/main/iw_01.iwd (1456 files)
/home/srv11639/cod4_11726/main/iw_00.iwd (1054 files)
/home/srv11639/cod4_11726/main
/home/srv11639/cod4_11726/main_shared
/home/srv11639/cod4_11726/players
/home/srv11639/cod4_11726/main/localized_english_iw06.iwd (7 files)
    localized assets iwd file for english
/home/srv11639/cod4_11726/main/localized_english_iw05.iwd (1338 files)
    localized assets iwd file for english
/home/srv11639/cod4_11726/main/localized_english_iw04.iwd (1730 files)
    localized assets iwd file for english
/home/srv11639/cod4_11726/main/localized_english_iw03.iwd (3705 files)
    localized assets iwd file for english
/home/srv11639/cod4_11726/main/localized_english_iw02.iwd (3483 files)
    localized assets iwd file for english
/home/srv11639/cod4_11726/main/localized_english_iw01.iwd (3181 files)
    localized assets iwd file for english
/home/srv11639/cod4_11726/main/localized_english_iw00.iwd (2903 files)
    localized assets iwd file for english

File Handles:
handle 1: qconsole.log
----------------------
24300 files in iwd files
Unloaded fastfile ui_mp
Loading fastfile mp_toujane_beta
Loaded zone 'mp_toujane_beta'
------- Game Initialization -------
gamename: Call of Duty 4
gamedate: Aug  1 2011
fs_ignoreLocalized is cheat protected.
^1Error: Missing soundalias "weap_m249saw_turret_fire_plr".
-----------------------------------
g_antilag is read only.
^1Error: Missing soundalias "weap_c4detpack_trigger_npc".
^1Error: Missing soundalias "weap_c4detpack_safetyoff_npc".
^1Error: Missing soundalias "weap_c4detpack_safetyoff_npc".
^1Error: Missing soundalias "weap_c4detpack_safety_npc".
^1Error: Missing soundalias "weap_c4detpack_trigger_npc".
^1Error: Missing soundalias "weap_c4detpack_safetyoff_npc".
^1Error: Missing soundalias "weap_c4detpack_safetyoff_npc".
^1Error: Missing soundalias "weap_c4detpack_safety_npc".
^1Error: Missing soundalias "weap_c4detpack_trigger_npc".
^1Error: Missing soundalias "weap_c4detpack_safetyoff_npc".
^1Error: Missing soundalias "weap_c4detpack_safetyoff_npc".
^1Error: Missing soundalias "weap_c4detpack_safety_npc".
-----------------------------------
^5Hitch warning: 770 msec frame time
Resolving cod2master.activision.com (IPv4)
cod2master.activision.com resolved to 185.34.104.231:20810
Resolving cod2master.activision.com (IPv6)
^1Error: Sys_StringToSockaddr: Error resolving cod2master.activision.com: Name or service not known
cod2master.activision.com has no IPv6 address.
Sending heartbeat to cod2master.activision.com
Resolving cod2authorize.activision.com (IPv4)
^1Error: Sys_StringToSockaddr: Error resolving cod2authorize.activision.com: Name or service not

EDIT: I to je cijeli log btw nisam pola samo zaljepio :P

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Re: FF Compiling
« Reply #5 on: February 16, 2016, 04:25:02 PM »
Obrisi postojeci mod.ff.

A ovo drugo. Ja tu ne vidim gresku konkretnu nigdje.

Stavi u server.cfg ovo:
set developer 1
set developer_script 1

I ne zaboravi to maknuti ili iskljuciti kada zavrsis jer ti igraci mogu sj*** server.

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Re: FF Compiling
« Reply #6 on: February 17, 2016, 10:27:36 PM »
Pa nema greske da u tome i je problem haha

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Re: FF Compiling
« Reply #7 on: February 17, 2016, 11:56:45 PM »
Što se tiče mod.ff-a, dvije su mogučnosti. Ili ti ne valja compiler ili modtools nije dobar.. Dao bi ti ja svoj compiler ali imam nekih problema sa kompom, a na laptopu nemam compilera..

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Re: FF Compiling
« Reply #8 on: February 18, 2016, 01:35:05 AM »
Ne moze compiler biti od drugog moda, tj. kak da objasnim, taj compiler nije aplikacija to je samo console fajl koji odradi komande koje su napisane. Kada skines neki source code onda u njemu dobijes i compiler koji je napisan da odradi tocno sto treba za source koji si skinuo.
Univerzalni compiler ima u modtoolsu u bin folder, al tamo moras dodat sve sto hoces compileat u .ff.

Gle, cim ti se pokazao ovo u sys fajlu:
Code: [Select]
Sys_Error: script runtime error
(see console for details)

To znaci da kada stavis u cfg ono sto sam ti dao dobit ces konkretnu gresku, fajl i liniju gdje je nasto problem.
Ako ti qconsole nema nista kao gore navedeno, to znaci da je sys fajl stari, tj nije kreiran kada si starto server nego je od starih gresaka.


Btw za bilo koji od onih modova koje si skinuo sa eq ti treba onaj moj cod4_lnxded fajl, bez njega ti nece raditi niti jedan od onih modova.

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Re: FF Compiling
« Reply #9 on: February 18, 2016, 08:29:19 AM »
Danas budem stavio u cfg te linije pa cemo vidjet.
Uglavnom hvala vam decki :)