Evo naso sam gdje sad me zanima kako bi mogao napravit da idu tako u krug
roundStartTimer()
{
if( isDefined( level.matchStartText ) )
level.matchStartText destroyElem();
level.matchStartText = createServerFontString( "objective", 1.5 );
level.matchStartText setPoint( "CENTER", "CENTER", 0, -20 );
level.matchStartText.sort = 1001;
level.matchStartText setText( level.text["round_begins_in"] );
level.matchStartText.foreground = false;
level.matchStartText.hidewheninmenu = true;
level.matchStartTimer = createServerTimer( "objective", 1.4 );
level.matchStartTimer setPoint( "CENTER", "CENTER", 0, 0 );
level.matchStartTimer setTimer( level.dvar["spawn_time"] );
level.matchStartTimer.sort = 1001;
level.matchStartTimer.foreground = false;
level.matchStartTimer.hideWhenInMenu = true;
wait level.dvar["spawn_time"];
level.matchStartText destroyElem();
level.matchStartTimer destroyElem();
}