Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/fhrv652/public_html/Sources/Load.php(194) : runtime-created function on line 3

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/fhrv652/public_html/Sources/Load.php(194) : runtime-created function on line 3
CS 1.6 SteamCMD update (2013)

Author Topic: CS 1.6 SteamCMD update (2013)  (Read 3495 times)

0 Members and 1 Guest are viewing this topic.

Offline
**
CS 1.6 SteamCMD update (2013)
« on: November 26, 2013, 08:13:17 AM »
Da li netko moze objasniti korak po korak kako server koji je napravljen putem SteamCMD (novi update 2013) da bude NoSteam. da mogu normalno na njega ući i igrati jer sam na nekoliko servera igrao sa NoSteam igrom na toj verziji. Sad mi ispisuje kad se pokušam konektirati da mi igra nije STEAM.
Molio bih objašnjenje nekoga tko stvarno zna kako to napraviti.

Verzija servera je:
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 17:45:07 Apr 25 2013 (6027)
STEAM Auth Server

LP
« Last Edit: November 26, 2013, 08:15:03 AM by denniszg »

Offline
**
Re: CS 1.6 SteamCMD update (2013)
« Reply #1 on: November 27, 2013, 09:23:26 AM »
Evo našao sam pa kome bude trebalo... sve radi kako treba, provjereno!!


revEmu on Linux HLDS
1. install cstrike server using SteamCMD https://developer.valvesoftware.com/wiki/SteamCMD

2. download latest version of revEmu http://rghost.net/private/46948408/8ae3 ... ac00e124f9 (at the moment)

3. extract the archive somewhere on your PC

4. find linux folder in extracted revEmu

5. edit rev.ini and replace
ClientDLL=./bin/steamclient_valve.so
with
ClientDLL=./steamclient_valve.so

save and upload it to your game server's root folder ... where hlds_run is

6. in the same folder where you uploaded rev.ini on your game server (where hlds_run is located) there is a file named steamclient.so , rename it to steamclient_valve.so

7. in the linux folder extracted from revEmu archive there is a bin folder in it , upload the following files to your game server root folder: libSteam2Auth.so , steamclient.so ... if you get a promt to overwrite it means that you didn't rename the original steamclient.so to steamclient_valve.so in step 6

8. optional: you can use steamclient_nologging.so instead ... just upload it to your game server , delete the other steamclient.so and rename this one from steamclient_nologging.so to steamclient.so

9. done , start your engines

Još nešto!!!

rev.ini file prepravite ovako:

AllowOldRev74=True
AllowOldRev=True
AllowUnknown=True
AllowCracked=True
AllowLegit=True
AllowedAnyCountConnectUnknownClientWithOneIP=False
Fake_player= false
RevEmu_2012 = true

Restartaj server.