evo drustvo ako moze mala pomoc, danas sam se spojio na ftp i uploado zombie mod u /mods folder nazvo sam mapu dfszomb i uploado sam server.cfg koji sam dobio s njim i samo sam ga zamjenio sa onim koji je bio vec uploadan u /main
odem edit cfg i napisem sve ime servera, ime moda, rcon pass, redirect adresu [imam web hosting i domenu pa sam i tamo napravio isti folder i u njega dao iste datoteke, znaci sad u webftpu imam u mods/dfszom i na redirectu
http://domena/dfszom e sada jos odem u edit settings i tamo gdje pise mod stavim mods/dfszom a start cfg ostavim kak je bilo, i kada idem upalit server nista se ne događa.. izbrisem tamo u edit settings polje mods/dfszomb i server se upali normalno.. al kad stavim da mi pokrene mod jednostavno nece, probao sam u mod stavit mods/promodlive211 jer je vec bio uploadan tamo i server se upalio, stavio sam natrag mods/dfszom i nista.. evo par slika ako slucajno niste pohvatali.
slika 1:
http://i.imgur.com/m1xaxJT.jpgslika 2:
http://i.imgur.com/Mgbz2uE.jpgslika 3:
http://i.imgur.com/eLeAnAf.jpgevo kako mi izgleda server.cfg
//**************************************************************************************************
// ___ _ ______ _ _ ___ __ __
// / _ \ | | | ___ \ | | | / _ \ \ \ / /
// / /_\ \| | | |_/ / |_| |/ /_\ \______\ V /
// | _ || | | __/| _ || _ |______/ \
// | | | || |____| | | | | || | | | / /^\ \
// \_| |_/\_____/\_| \_| |_/\_| |_/ \/ \/
//**************************************************************************************************
// authors : Hacker22 and Zod.
// website : http://alpha-x.herobo.com/
//
// mod : Before The Dawn Alpha-XL
// version : 15
// update : September 12, 2010
//**************************************************************************************************
//**************************************************************************************************
// C O L O U R C O D E S
//**************************************************************************************************
// Colors for text. Do not clear the comment in front of the color codes.
// Useful for your server name, motd msg's - Information and ref use only
//
// ^1 = Red
// ^2 = Green
// ^3 = Yellow
// ^4 = Blue
// ^5 = Cyan
// ^6 = pink/Magenta
// ^7 = White
// ^0 = Black
//**********************************************************************************************************
// If dvars are missing, deleted or fall outside max values.. The settings will revert to the default values.
// All default values have been scripted into the mod.
//**********************************************************************************************************
//******************************************************************************
// Public Information
//******************************************************************************
sets sv_hostname "^3[D.F.S]^1 Ultimate Zombies ^2***killstreaks**superweapons**"
sets _Admin "skynet"
sets _Email "lounge190@hotmail.com"
sets _Website "alpha-x.herobo.com"
sets _Location "Croatia"
sets _Irc ""
sets _Mod "dfszom"
sets _ModVer "15"
sets _ModUpdate ""
sets _Maps "Stock"
//******************************************************************************
// Common Server Settings
//******************************************************************************
// Log Settings
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1" // 0 = NO log, 1 = log file enabled (This can get VERY large!)
set g_log "games_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "0"
// Password Settings
set rcon_password "primjer" // RCON must supply pw to use
set sv_privatePassword "" // Private slots, non-public slots
// The following can be used to lock out the server so that only those
// players that have been provide the password can connect. Good for
// matches, practices, etc.
set g_password ""
// Player slots setup
set sv_maxclients "12" // MAX server player slots, this is TOTAL player slots
set ui_maxclients "12" // Same as max slots
set sv_privateclients "0" // Number of private player slots, maxclients - privateclients = public slots
// Ping
set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping "200" // MAX player ping on CONNECT, any higher and player isnt allowed to connect
set g_antilag "1"
// Client Download Settings. (0=off/1=on)
// If you do not have a seperate re-direct server, all required files are downloaded from the game server
// at a very low bit rate like 20kb a second
set sv_allowdownload "1"
seta sv_wwwDownload "1"
seta sv_wwwBaseURL "http://freeiphone4you.biz/alphax15/"
seta sv_wwwDlDisconnected "0"
// Rate
// [Server bandwidth (bits)] / ([Num Clients] x 8 ) = [sv_maxrate]
set sv_maxRate "25000"
// Drop inactive players
set sv_timeout "300"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"
set sv_reconnectlimit "6"
// Anti Cheat Settings
set sv_disableClientConsole "1"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
set sv_punkbuster "0"
// Temporary Ban duration, in seconds
set sv_kickBanTime "300"
// In-game voice communication system
set sv_voice "0"
set sv_voiceQuality "1"
set voice_deadChat "1"
set g_deadChat "1"
set voice_global "0"
set voice_localEcho "0"
// Voting
set g_allowVote "0"
//******************************************************************************
// Misc
//******************************************************************************
// gameplay
set scr_game_allowkillcam 0
set scr_killcam_time 5 // Time to show killcam
set scr_killcam_posttime 2 // How much longer after death cam continues
set scr_game_spectatetype 2 // 2 allow floating spectate mode. 1 is fixed spectate mode.
// player
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 10
set scr_drawfriend 0
//set g_speed "190"
set btd_g_speed "190" // Replaces g_speed
set scr_showperksonspawn 1
set scr_deleteexplosivesonspawn 1
set scr_intermission_time 20 // Make sure if map voting is enabled this time is longer than vote time
//**************************************************************************************************
// G E N E R A L M O D S E T T I N G S
//**************************************************************************************************
// Set infinite amount of ammo for players. (0 = Disabled, 1 = Enabled | Default = Disabled)
// Players ammo is restocked upon weapon reload.
set btd_infinite_ammo "0"
// Info on the flyby settings: http://openwarfaremod.com/owforum/viewtopic.php?f=82&t=3971
set btd_flyby_enable "1"
set btd_flyby_roll "1"
set btd_flyby_delay "120"
set btd_flyby_number "3"
set btd_flyby_numberandom "0"
set btd_flyby_model "1"
set btd_flyby_modelrandom "1"
set btd_flyby_contrails "2"
set btd_flyby_contrails_random "1"
//**************************************************************************************************
// S P E C I A L W E A P O N S S E T T I N G S
//**************************************************************************************************
// Eanble the special weapons section of the player menu. (1 = enabled, 0 = disabled | Default = enabled)
set btd_special_weapons_menu "1"
// Limit access to special weapons to grace period only. (1 = enabled, 0 = disabled | Default = enabled)
set btd_special_weapons_grace_only "1"
//**************************************************************************************************
// P L A Y E R
//**************************************************************************************************
// Auto promote players on spawn (1 = on, 0 = off | Default = off)
set btd_auto_promotion "0"
// Promote players to this level+1 (Range = 10 - 64 | Default = 19)
set btd_auto_promotion_rank "19"
// Chance that players will make a pain sound when hurt
set btd_painsounds "75"
// Chance that players will make a death sound when they die
set btd_deathsounds "75"
// The range of the players knife
set player_meleerange 185
// change player health, off uses the games settings ie h/c = 30, normal = 100 & o/s = 200
// (0 = Game Health, 1 = Custom | Default = Custom)
set btd_customhealth "1"
// player health (Range = 50 - 500 | Default = 100)
set btd_playerhealth "100"
// player health regen per second(0 = Off, Range = 1 - 100)
set btd_healthregen "1"
// Allow playes the ability to discard weapon in hand via mod menu (1 = on, 0 = off | Default = 0)
set btd_can_discard_weapons "0"
// Disable the gaining of XP points. (1 = on, 0 = off | Default = 0)
set btd_disable_xpgains "0"
// Take away any hardpoints the player may have earned when the player dies. (1 = enabled, 0 = disabled | Default = enabled)
set btd_remove_hardpoint_on_death "1"
//**************************************************************************************************
// L A S T S T A N D S E T T I N G S
//**************************************************************************************************
// Allow players to be revived while in last stand (1 = On, 0 = Off | Default = Off)
set btd_allow_revive "0"
// Give all players last stand perk on spawn (1 = On, 0 = Off | Default = Off)
set btd_give_laststand "0"
// How long until player is killed after entering last stand (Range = 10 - 120 | Default = 20)
set btd_last_stand_time "20"
// How long it takes to revive a downed player (Range = 1 - 30 | Default = 2)
set btd_revive_time "2"
// How many points medic earns as an assist for reviving players (Range = 5 - 500 | Default = 125)
set btd_revive_points "125"
// How much money players earn for reviving teammates (Range = 10 - 10000 | Default = 100)
set btd_revive_money "100"
// Limit how many times a player can be revived. (Range = 1 - 10, 0 = Unlimited | Default = 3)
set btd_revive_limit "3"
// Take any special weapon away from the player being revived. (1 = On, 0 = Off | Default = Off)
set btd_revive_take_special "1"
//**************************************************************************************************
// S P A W N P R O T E C T I O N S E T T I N G S
//**************************************************************************************************
// Give players protection when spawning, leaving aircraft and after revives (0 = Off, 1 = On | Default = On)
// Strongly recommended that this ne enabled.
set btd_sp_enable "1"
// How long the spawn protection lasts (Range = 3 - 13 | Default = 6)
set btd_sp_time "6"
// Enabled use of weapons while protected (0 = Off, 1 = On | Default = Off)
set btd_sp_weapons "0"
//**************************************************************************************************
// A M M O D R O P S E T T I N GS
//**************************************************************************************************
// Note some maps have very few chopper drop spawns. (i always added a minimum of 10)
// The points are chosen randomly and might drop near zom spawns. didnt want to make it too easy for players
// Enable ammo drops (0 = Off, 1 = On | Default = Off)
set btd_ammo_drops "1"
// Enable ammo drops to be droped in via helicopters (0 = Off, 1 = On | Default = On)
set btd_ammo_drops_choppers "1"
// Enable ammo drop location indicators (0 = Off, 1 = On | Default = On)
set btd_ammo_drops_locations "1"
// Allow ammo drops to heal players (0 = Off, 1 = On | Default = On)
set btd_ammo_drops_heal "1"
// Number of ammo drops (Range = 1 - 3 | Default = 2)
set btd_ammo_drops_number "2"
//**************************************************************************************************
// S P E C I A L W E A P O N S S E T T I N G S
//**************************************************************************************************
// These are used in case you wish to change out the special weapons files for your own modified
// weapons so that the various menus will reflect the proper weapon names.
set btd_special1_weap_name "^1M^021 ^1Sile^0nced"
set btd_special2_weap_name "^1P^0o^1PP^0i^1N ^1S^0hotty"
set btd_special3_weap_name "^1HaC^0kEr ^1M^04"
set btd_special4_weap_name "^1S^0moking ^1A^0ce ^1P^090"
set btd_special5_weap_name "^1Death ^0Dealer"
set btd_special6_weap_name "^1Mi^0ni^1gu^0n"
// Rank required to unlock special weapons. Ranks start at zero so the actual rank set here is 1 over the number set.
set btd_special1_rank "39"
set btd_special2_rank "44"
set btd_special3_rank "49"
set btd_special4_rank "54"
set btd_special5_rank "59"
set btd_special6_rank "64"
//**************************************************************************************************
// G A M E M O D E
//**************************************************************************************************
// hardcore and oldschool can not be enabled at the same time
set scr_hardcore "0"
set scr_oldschool "0"
// Loadout for oldschool and trader player slot 1 ( any sub machine gun (no attachments) )
// (Values = see weapons folder for weapon names | Default = "mp5_mp")
set btd_oldschool_primary "mp5_mp"
// Loadout for oldschool and trader player slot 2 ( pistol only , not same as first slot )
// (Values = see weapons folder for weapon names | Default = "usp_mp")
set btd_oldschool_secondary "usp_mp"
// Loadout for oldschool and trader player special grenade ("", "smoke", "flash")
set btd_oldschool_secondary_grenade "flash"
//**************************************************************************************************
// A N T I C A M P S Y S T E M
//**************************************************************************************************
// anti camp system (0 = off, 1 = teleport, 2 = timer, 3 = both)
set btd_anticamp "3"
// time untill punishment takes place. (Range 10 - 300 | Default = 45)
set btd_camp_max_time "45"
// time to show the warning message. (Range 10 - 300 | Default = 30)
set btd_camp_warn_time "30"
// camping punishment
// (1 = move to spec, 2 = drop health, 3 = kill player | Default = Kill Player)
set btd_camp_punishment "1"
// amount of health to drop per second (Range 1 - 100 | Default = 5)
set btd_camp_drophealth "15"
// Distance in inches the player has to move to avoid punishment. (Range 24 - 240 | Default = 96)
set btd_camp_distance "96"
// Be aware that the anti-glitch punishment system can kill innocent players if the
// teleport triggers aren't placed well on the map!
// Turn on anti-glitch warning punishment (0 = Off, 1 = On | Default = On)
set btd_antiglitch_warning "0"
// At this number, player is killed for glitching (Range 1 - 12 | Default = 3)
set btd_antiglitch_warning_num "3"
//**************************************************************************************************
// P I C K U P S
//**************************************************************************************************
// allow p***ps ( 0 = No, 1 = Yes | Default = Yes )
set btd_p***p_on "1"
// randomly change the p***ps when map starts (removes all perk p***ps)
// p***ps will stay same throughout the map
// options ( 0 = No, 1 = Yes | Default = Yes )
set btd_p***p_random "1"
// spawn time for p***ps in seconds (Range = 5 - 300 | Default = 15 )
set btd_p***p_spawn_time "15"
// Enable p***ps to spin ( 0 = No, 1 = Yes | Default = Yes )
set btd_p***p_spin "0"
// Enable red and yellow p***p fx ( 0 = No, 1 = Yes | Default = Yes )
set btd_p***p_fx "1"
// Enable corpse under p***p fx ( 0 = No, 1 = Yes | Default = No )
set btd_p***p_bodies "0"
// Time it takes for a weapon that was switched for a p***p to be removed.
// Added to deal with weapon switching exploits. (Range = 0.25 - 10 | Default = 0.5 )
set btd_drop_delete_time "0.5"
//**************************************************************************************************
// N I G H T, F O G & V I S I O N S E T T I N G S
//**************************************************************************************************
// custom fog settings, value 1 changes the brightness level, value 2 the distance the players can see
// recomend that you only change value 2.
// custom fog defualt setting
// fog can be changed in game via the admin menu with set values or via rcon using the dvar
// prob best for admins to play around with this value and test themselves.
set btd_fog "100 2000"
// Fog color. Red Green Blue. (Range = 0 - 1 | Default 0)
set btd_fog_color "0 0 0"
// the next 2 dvars will only take effect if btd_fog_nightchange is set to 1 and can not be changed in game
// day fog settings
set btd_fog_day "100 6000"
// night fog settings
set btd_fog_night "100 2000"
// the next 6 davrs are the settings for the ingame admin menu
// these cannot be changed in game and are fixed
// 1 = lighter, 6 = darker
// basicly just play with the two numbers, making sure to leave a space between them.
// fog menu setting 1
set btd_fog_menu1 "100 6000"
// fog menu setting 2
set btd_fog_menu2 "100 4000"
// fog menu setting 3
set btd_fog_menu3 "100 2000"
// fog menu setting 4
set btd_fog_menu4 "100 1000"
// fog menu setting 5
set btd_fog_menu5 "100 500"
// fog menu setting 6
set btd_fog_menu6 "100 250"
// Allow the mod to change fog when night / day is changed in game ( 0 = No, 1 = Yes | Default = No)
// yes will override custom set fog settings but fog can still be changed ingame but will revert when night / day changed
// no will not change the fog settings when night / day is changed but will keep the set value
set btd_fog_nightchange "1"
// Enabled nightness at game start( 0 = Disabled, 1 = Enabled | Default = Enabled )
set btd_night "1"
// set a vision setting here. Default CoD 4 setting is "map"
set scr_setvisionmap "zombie"
//**************************************************************************************************
// L O A D O T H E R C O N F I G U R A T I O N F I L E S
//**************************************************************************************************
exec btd_admin.cfg
wait
exec btd_messages.cfg
wait
exec btd_hardpoints.cfg
wait
exec btd_trader.cfg
wait
exec btd_music.cfg
wait
exec btd_zombies.cfg
wait
exec btd_gametypes.cfg
wait
exec btd_maprotation.cfg
probao sam i stariju verziju tog zombi moda, ali isti problem..
hvala unaprijed!