******* script runtime error *******
precacheShader must be called before any wait statements in the gametype or level script
: (file 'gogo/scoreboard.gsc', line 10)
default: precacheShader("faction_128_usmc");
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Error: called from:
(file 'gogo/_plugins.gsc', line 27)
thread gogo\scoreboard::init();
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Error: called from:
(file 'maps/mp/gametypes/sd.gsc', line 16)
#include maps\mp\_utility;#include maps\mp\gametypes\_hud_util;main(){if(getdvar("mapname")=="mp_background")return;maps\mp\gametypes\_globallogic::init();maps\mp\gametypes\_callbacksetup::SetupCallbacks();maps\mp\gametypes\_globallogic::SetupCallbacks();level.teamBased=true;level.overrideTeamScore=true;level.onPrecacheGameType=::onPrecacheGameType;level.onStartGameType=::onStartGameType;level.onSpawnPlayer=::onSpawnPlayer;level.onDeadEvent=::onDeadEvent;level.onTimeLimit=::onTimeLimit;level.onRoundSwitch=::onRoundSwitch;level.endGameOnScoreLimit=false;}onPrecacheGameType(){game["bomb_dropped_sound"]="mp_war_objective_lost";game["bomb_recovered_sound"]="mp_war_objective_taken";precacheShader("waypoint_bomb");precacheShader("hud_suitcase_bomb");precacheShader("waypoint_target");precacheShader("waypoint_target_a");precacheShader("waypoint_target_b");precacheShader("waypoint_defend");precacheShader("waypoint_defend_a");precacheShader("waypoint_defend_b");precacheShader("waypoint_defuse");precacheShader("waypoin
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Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 403)
[[level.onSpawnPlayer]]();
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Error: called from:
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