forum.hrvatski-hosting.com
Gameserveri => Call of Duty 4 (COD4) => Topic started by: Dzol3 on October 28, 2014, 04:07:58 PM
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Zasto se na mom deathrun serveru gametype prebacuje sa deathruna na dm? Evo moj log. Build 13620 Thu Oct 04 00:43:04 2007
logfile opened on Tue Oct 28 16:26:38 2014
sv_cheats is write protected.
dvar set sv_pure 1
dvar set sv_punkbuster 1
sv_punkbuster is write protected.
dvar set sv_maxRate 25000
dvar set sv_allowDownload 1
dvar set sv_wwwDownload 1
dvar set sv_wwwBaseURL http://cod4.hrvatski-hosting.com
dvar set sv_wwwDlDisconnected 0
dvar set g_gametype deathrun
g_gametype will be changed upon restarting.
dvar set sv_mapRotation map mp_dr_glass2 map mp_dr_bounce map mp_dr_darmuhv2 map mp_deathrun_clockwork map mp_dr_framey map mp_dr_jurapark map mp_deathrun_dragonball
dvar set sv_mapRotationCurrent gametype deathrun map mp_dr_glass2
execing deathrun.cfg from disk
dvar set g_gametype deathrun
g_gametype will be changed upon restarting.
execing deathrun_songs.cfg from disk
dvar set net_ip 185.4.149.10
dvar set net_port 29032
dvar set dedicated dedicated internet server
dedicated is read only.
dvar set sv_punkbuster 1
sv_punkbuster is write protected.
map_rotate...
"sv_mapRotation" is:"map mp_dr_glass2 map mp_dr_bounce map mp_dr_darmuhv2 map mp_deathrun_clockwork map mp_dr_framey map mp_dr_jurapark map mp_deathrun_dragonball"
"sv_mapRotationCurrent" is:"gametype deathrun map mp_dr_glass2"
dvar set sv_mapRotationCurrent deathrun map mp_dr_glass2
dvar set sv_mapRotationCurrent map mp_dr_glass2
Setting g_gametype: deathrun.
dvar set g_gametype deathrun
dvar set sv_mapRotationCurrent mp_dr_glass2
dvar set sv_mapRotationCurrent
Setting map: mp_dr_glass2.
dvar set g_gametype deathrun
g_gametype deathrun is not a valid gametype, defaulting to dm
dvar set g_gametype dm
dvar set mapname mp_dr_glass2
------ Server Initialization ------
Server: mp_dr_glass2
dvar set ui_maxclients 12
dvar set sv_maxclients 12
dvar set sv_running 1
Current language: english
Current search path:
/home/srv8816/cod4_8850/mods/deathrun/deathrun_sounds.iwd (25 files)
/home/srv8816/cod4_8850/mods/deathrun/deathrun.iwd (168 files)
/home/srv8816/cod4_8850/mods/deathrun
/home/srv8816/cod4_8850/main/iw_13.iwd (265 files)
/home/srv8816/cod4_8850/main/iw_12.iwd (33 files)
/home/srv8816/cod4_8850/main/iw_11.iwd (448 files)
/home/srv8816/cod4_8850/main/iw_10.iwd (230 files)
/home/srv8816/cod4_8850/main/iw_09.iwd (447 files)
/home/srv8816/cod4_8850/main/iw_08.iwd (66 files)
/home/srv8816/cod4_8850/main/iw_07.iwd (34 files)
/home/srv8816/cod4_8850/main/iw_06.iwd (416 files)
/home/srv8816/cod4_8850/main/iw_05.iwd (716 files)
/home/srv8816/cod4_8850/main/iw_04.iwd (765 files)
/home/srv8816/cod4_8850/main/iw_03.iwd (670 files)
/home/srv8816/cod4_8850/main/iw_02.iwd (1296 files)
/home/srv8816/cod4_8850/main/iw_01.iwd (1456 files)
/home/srv8816/cod4_8850/main/iw_00.iwd (1054 files)
/home/srv8816/cod4_8850/main
/home/srv8816/cod4_8850/main_shared
/home/srv8816/cod4_8850/players
/home/srv8816/cod4_8850/main/localized_english_iw06.iwd (7 files)
localized assets iwd file for english
/home/srv8816/cod4_8850/main/localized_english_iw05.iwd (1338 files)
localized assets iwd file for english
/home/srv8816/cod4_8850/main/localized_english_iw04.iwd (1730 files)
localized assets iwd file for english
/home/srv8816/cod4_8850/main/localized_english_iw03.iwd (3705 files)
localized assets iwd file for english
/home/srv8816/cod4_8850/main/localized_english_iw02.iwd (3483 files)
localized assets iwd file for english
/home/srv8816/cod4_8850/main/localized_english_iw01.iwd (3181 files)
localized assets iwd file for english
/home/srv8816/cod4_8850/main/localized_english_iw00.iwd (2903 files)
localized assets iwd file for english
File Handles:
handle 1: console_mp.log
----------------------
48872 files in iwd files
dvar set loc_language 0
dvar set loc_forceEnglish 0
Unloaded fastfile ui_mp
Loading fastfile mp_dr_glass2
Loaded zone 'mp_dr_glass2'
dvar set nextmap map_restart
dvar set cl_paused 0
dvar set sv_serverid 16
------- Game Initialization -------
gamename: Call of Duty 4
gamedate: Jun 28 2008
dvar set g_gametype dm
dvar set ui_maxclients 12
dvar set sv_maxclients 12
dvar set dedicated dedicated internet server
dvar set dedicated dedicated internet server
dvar set masterServerName cod4master.bktfvision.som
dvar set authServerName cod4master.bktfvision.som
dvar set masterPort 20810
dvar set authPort 20800
dvar set com_timescale 1
dvar set timescale 1
dvar set fixedtime 0
dvar set fs_ignoreLocalized 0
dvar set clientSideEffects 1
dvar set g_debugDamage 0
dvar set g_debugBullets 0
dvar set bullet_penetrationEnabled 1
dvar set g_entinfo off
dvar set g_debugLocDamage 0
dvar set g_friendlyfireDist 256
dvar set g_friendlyNameDist 15000
dvar set melee_debug 0
dvar set radius_damage_debug 0
dvar set player_throwbackInnerRadius 90
dvar set player_throwbackOuterRadius 160
dvar set player_MGUseRadius 128
dvar set g_minGrenadeDamageSpeed 400
dvar set g_compassShowEnemies 0
dvar set p***pPrints 0
dvar set g_dumpAnims -1
dvar set g_useholdspawndelay 500
dvar set g_mantleBlockTimeBuffer 500
dvar set vehHelicopterMaxSpeed 150
dvar set vehHelicopterMaxSpeedVertical 65
dvar set vehHelicopterMaxAccel 45
dvar set vehHelicopterMaxAccelVertical 30
dvar set vehHelicopterMaxYawRate 120
dvar set vehHelicopterMaxYawAccel 90
dvar set vehHelicopterMaxPitch 35
dvar set vehHelicopterMaxRoll 35
dvar set vehHelicopterLookaheadTime 1
dvar set vehHelicopterHoverSpeedThreshold 400
dvar set vehHelicopterRightStickDeadzone 0.3
dvar set vehHelicopterStrafeDeadzone 0.3
dvar set vehHelicopterScaleMovement 1
dvar set vehHelicopterSoftCollisions 0
dvar set vehHelicopterDecelerationFwd 0.5
dvar set vehHelicopterDecelerationSide 1
dvar set vehHelicopterInvertUpDown 0
dvar set vehHelicopterYawOnLeftStick 5
dvar set vehHelicopterTiltSpeed 1.2
dvar set vehHelicopterTiltFromAcceleration 2
dvar set vehHelicopterTiltFromDeceleration 2
dvar set vehHelicopterTiltFromVelocity 1
dvar set vehHelicopterTiltFromControllerAxes 0
dvar set vehHelicopterTiltFromFwdAndYaw 0
dvar set vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt 1
dvar set vehHelicopterTiltMomentum 0.4
dvar set vehDebugServer 0
dvar set vehTextureScrollScale 0
dvar set vehTestHorsepower 200
dvar set vehTestWeight 5200
dvar set vehTestMaxMPH 40
dvar set missileHellfireMaxSlope 0.5
dvar set missileHellfireUpAccel 1000
dvar set missileJavClimbHeightDirect 10000
dvar set missileJavClimbHeightTop 15000
dvar set missileJavClimbAngleDirect 85
dvar set missileJavClimbAngleTop 50
dvar set missileJavClimbCeilingDirect 0
dvar set missileJavClimbCeilingTop 3000
dvar set missileJavTurnRateDirect 60
dvar set missileJavTurnRateTop 100
dvar set missileJavAccelClimb 300
dvar set missileJavAccelDescend 3000
dvar set missileJavSpeedLimitClimb 1000
dvar set missileJavSpeedLimitDescend 6000
dvar set missileJavTurnDecel 0.05
dvar set missileJavClimbToOwner 700
dvar set missileWaterMaxDepth 60
dvar set bg_viewKickScale 0.2
dvar set bg_viewKickMax 90
dvar set bg_viewKickMin 5
dvar set bg_viewKickRandom 0.4
dvar set player_view_pitch_up 85
dvar set player_view_pitch_down 85
dvar set player_lean_shift_left 5
dvar set player_lean_shift_right 9
dvar set player_lean_shift_crouch_left 4
dvar set player_lean_shift_crouch_right 15
dvar set player_lean_rotate_left 0.8
dvar set player_lean_rotate_right 0.4
dvar set player_lean_rotate_crouch_left 0.8
dvar set player_lean_rotate_crouch_right 0.3
dvar set bg_ladder_yawcap 100
dvar set bg_prone_yawcap 85
dvar set bg_foliagesnd_minspeed 40
dvar set bg_foliagesnd_maxspeed 180
dvar set bg_foliagesnd_slowinterval 1500
dvar set bg_foliagesnd_fastinterval 500
dvar set bg_foliagesnd_resetinterval 500
dvar set bg_fallDamageMinHeight 128
dvar set bg_fallDamageMaxHeight 300
dvar set inertiaMax 50
dvar set inertiaDebug 0
dvar set inertiaAngle 0
dvar set friction 5.5
dvar set stopspeed 100
dvar set bg_swingSpeed 0.2
dvar set bg_legYawTolerance 20
dvar set bg_bobAmplitudeSprinting 0.02 0.014
dvar set bg_bobAmplitudeStanding 0.007 0.007
dvar set bg_bobAmplitudeDucked 0.0075 0.0075
dvar set bg_bobAmplitudeProne 0.02 0.005
dvar set bg_bobMax 8
dvar set bg_aimSpreadMoveSpeedThreshold 11
dvar set bg_maxGrenadeIndicatorSpeed 20
dvar set player_breath_hold_time 4.5
dvar set player_breath_gasp_time 1
dvar set player_breath_fire_delay 0
dvar set player_breath_gasp_scale 4.5
dvar set player_breath_hold_lerp 1
dvar set player_breath_gasp_lerp 6
dvar set player_breath_snd_lerp 2
dvar set player_breath_snd_delay 1
dvar set player_scopeExitOnDamage 0
dvar set player_adsExitDelay 0
dvar set player_move_factor_on_torso 0
dvar set player_debugHealth 0
dvar set player_sustainAmmo 0
dvar set player_moveThreshhold 10
dvar set player_footstepsThreshhold 0
dvar set player_strafeSpeedScale 0.8
dvar set player_backSpeedScale 0.7
dvar set player_strafeAnimCosAngle 0.5
dvar set player_spectateSpeedScale 1
dvar set player_sprintSpeedScale 1.5
dvar set player_sprintTime 4
dvar set player_sprintMinTime 1
dvar set player_sprintRechargePause 0
dvar set player_sprintStrafeSpeedScale 0.667
dvar set player_sprintCameraBob 0.5
dvar set player_turnAnims 0
dvar set player_dmgtimer_timePerPoint 100
dvar set player_dmgtimer_maxTime 750
dvar set player_dmgtimer_minScale 0
dvar set player_dmgtimer_stumbleTime 500
dvar set player_dmgtimer_flinchTime 500
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 1
dvar set bg_shock_screenFlashShotFadeTime 1
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType generic
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set player_meleeRange 64
dvar set player_meleeWidth 10
dvar set player_meleeHeight 10
dvar set player_meleeChargeFriction 1200
dvar set player_burstFireCooldown 0.2
dvar set bullet_penetrationMinFxDist 30
dvar set jump_height 39
dvar set jump_stepSize 18
dvar set jump_slowdownEnable 1
dvar set jump_ladderPushVel 128
dvar set jump_spreadAdd 64
dvar set mantle_enable 1
dvar set mantle_debug 0
dvar set mantle_check_range 20
dvar set mantle_check_radius 0.1
dvar set mantle_check_angle 60
dvar set mantle_view_yawcap 60
dvar set perk_weapSpreadMultiplier 0.65
dvar set perk_weapReloadMultiplier 0.5
dvar set perk_weapRateMultiplier 0.75
dvar
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Za pocetak zaljepi cijeli log ovdje, jer ti fali polovica od sredine prema kraju.
A dalje mogu biti dvije stvari:
Prvo: Nesto si u jednom od cfg-ova zeznuo. Ajde zaljepi server.cfg i jos cfg-ove koji se pokrecu kada se starta igra.
Drugo: Ove mape koje su u panelu se ne zele pokrenuti iz nekog razloga, ja sam skinuo mape, ponovno ih uploadao sam i tek tad su se spokrenule. Pogotovo ovaj glassv2.
Zaljepi cfg-ove ovdje (pokusaj ih staviti u "code" onako kako sam ti stavio prvi post gore da ne bude razvucen post i nepregledan), pa cemo vidjet, ako nema nista do cfg-a, probat ces uploadat neku sovju mapu i pokrenut tu mapu prvu.
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Nema veze rjeseno :) Hvala svejedno :)
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Na ovom topicu ( http://forum.hrvatski-hosting.com/index.php?topic=2793.0 ) sam postao svoj problem sa deathrun serverom, mislio sam da je rjeseno ali ipak nije. Evo ovdje moj console_mp.log ali nije cjeli. Ovo je sve sto mi ispise u njemu kad pokrenem server nema nista vise! U svaki code sam stavio zasebne file-ove, u jedan cjeli log, u drugi srv cfg i tako dalje!
console_mp.log
Build 13620 Thu Oct 04 00:43:04 2007
logfile opened on Thu Oct 30 10:06:58 2014
sv_cheats is write protected.
dvar set sv_pure 1
dvar set sv_punkbuster 1
sv_punkbuster is write protected.
dvar set sv_maxRate 25000
dvar set sv_allowDownload 1
dvar set sv_wwwDownload 1
dvar set sv_wwwBaseURL http://cod4.hrvatski-hosting.com
dvar set sv_wwwDlDisconnected 0
dvar set g_gametype deathrun
g_gametype will be changed upon restarting.
dvar set sv_mapRotation map mp_dr_glass2 map mp_dr_bounce map mp_dr_darmuhv2 map mp_deathrun_clockwork map mp_dr_framey map mp_dr_jurapark map mp_deathrun_dragonball
dvar set sv_mapRotationCurrent gametype deathrun map mp_dr_glass2
execing deathrun.cfg from disk
dvar set g_gametype deathrun
g_gametype will be changed upon restarting.
execing deathrun_songs.cfg from disk
dvar set net_ip 185.4.149.10
dvar set net_port 29032
dvar set dedicated dedicated internet server
dedicated is read only.
dvar set sv_punkbuster 1
sv_punkbuster is write protected.
map_rotate...
"sv_mapRotation" is:"map mp_dr_glass2 map mp_dr_bounce map mp_dr_darmuhv2 map mp_deathrun_clockwork map mp_dr_framey map mp_dr_jurapark map mp_deathrun_dragonball"
"sv_mapRotationCurrent" is:"gametype deathrun map mp_dr_glass2"
dvar set sv_mapRotationCurrent deathrun map mp_dr_glass2
dvar set sv_mapRotationCurrent map mp_dr_glass2
Setting g_gametype: deathrun.
dvar set g_gametype deathrun
dvar set sv_mapRotationCurrent mp_dr_glass2
dvar set sv_mapRotationCurrent
Setting map: mp_dr_glass2.
dvar set g_gametype deathrun
g_gametype deathrun is not a valid gametype, defaulting to dm
dvar set g_gametype dm
dvar set mapname mp_dr_glass2
------ Server Initialization ------
Server: mp_dr_glass2
dvar set ui_maxclients 12
dvar set sv_maxclients 12
dvar set sv_running 1
Current language: english
Current search path:
/home/srv8816/cod4_8850/mods/^3sgt^0_^5deathrun/deathrun_sounds.iwd (25 files)
/home/srv8816/cod4_8850/mods/^3sgt^0_^5deathrun/deathrun.iwd (168 files)
/home/srv8816/cod4_8850/mods/^3sgt^0_^5deathrun
/home/srv8816/cod4_8850/main/iw_13.iwd (265 files)
/home/srv8816/cod4_8850/main/iw_12.iwd (33 files)
/home/srv8816/cod4_8850/main/iw_11.iwd (448 files)
/home/srv8816/cod4_8850/main/iw_10.iwd (230 files)
/home/srv8816/cod4_8850/main/iw_09.iwd (447 files)
/home/srv8816/cod4_8850/main/iw_08.iwd (66 files)
/home/srv8816/cod4_8850/main/iw_07.iwd (34 files)
/home/srv8816/cod4_8850/main/iw_06.iwd (416 files)
/home/srv8816/cod4_8850/main/iw_05.iwd (716 files)
/home/srv8816/cod4_8850/main/iw_04.iwd (765 files)
/home/srv8816/cod4_8850/main/iw_03.iwd (670 files)
/home/srv8816/cod4_8850/main/iw_02.iwd (1296 files)
/home/srv8816/cod4_8850/main/iw_01.iwd (1456 files)
/home/srv8816/cod4_8850/main/iw_00.iwd (1054 files)
/home/srv8816/cod4_8850/main
/home/srv8816/cod4_8850/main_shared
/home/srv8816/cod4_8850/players
/home/srv8816/cod4_8850/main/localized_english_iw06.iwd (7 files)
localized assets iwd file for english
/home/srv8816/cod4_8850/main/localized_english_iw05.iwd (1338 files)
localized assets iwd file for english
/home/srv8816/cod4_8850/main/localized_english_iw04.iwd (1730 files)
localized assets iwd file for english
/home/srv8816/cod4_8850/main/localized_english_iw03.iwd (3705 files)
localized assets iwd file for english
/home/srv8816/cod4_8850/main/localized_english_iw02.iwd (3483 files)
localized assets iwd file for english
/home/srv8816/cod4_8850/main/localized_english_iw01.iwd (3181 files)
localized assets iwd file for english
/home/srv8816/cod4_8850/main/localized_english_iw00.iwd (2903 files)
localized assets iwd file for english
File Handles:
handle 1: console_mp.log
----------------------
48872 files in iwd files
dvar set loc_language 0
dvar set loc_forceEnglish 0
Unloaded fastfile ui_mp
Loading fastfile mp_dr_glass2
Loaded zone 'mp_dr_glass2'
dvar set nextmap map_restart
dvar set cl_paused 0
dvar set sv_serverid 16
------- Game Initialization -------
gamename: Call of Duty 4
gamedate: Jun 28 2008
dvar set g_gametype dm
dvar set ui_maxclients 12
dvar set sv_maxclients 12
dvar set dedicated dedicated internet server
dvar set dedicated dedicated internet server
dvar set masterServerName cod4master.bktfvision.som
dvar set authServerName cod4master.bktfvision.som
dvar set masterPort 20810
dvar set authPort 20800
dvar set com_timescale 1
dvar set timescale 1
dvar set fixedtime 0
dvar set fs_ignoreLocalized 0
dvar set clientSideEffects 1
dvar set g_debugDamage 0
dvar set g_debugBullets 0
dvar set bullet_penetrationEnabled 1
dvar set g_entinfo off
dvar set g_debugLocDamage 0
dvar set g_friendlyfireDist 256
dvar set g_friendlyNameDist 15000
dvar set melee_debug 0
dvar set radius_damage_debug 0
dvar set player_throwbackInnerRadius 90
dvar set player_throwbackOuterRadius 160
dvar set player_MGUseRadius 128
dvar set g_minGrenadeDamageSpeed 400
dvar set g_compassShowEnemies 0
dvar set p***pPrints 0
dvar set g_dumpAnims -1
dvar set g_useholdspawndelay 500
dvar set g_mantleBlockTimeBuffer 500
dvar set vehHelicopterMaxSpeed 150
dvar set vehHelicopterMaxSpeedVertical 65
dvar set vehHelicopterMaxAccel 45
dvar set vehHelicopterMaxAccelVertical 30
dvar set vehHelicopterMaxYawRate 120
dvar set vehHelicopterMaxYawAccel 90
dvar set vehHelicopterMaxPitch 35
dvar set vehHelicopterMaxRoll 35
dvar set vehHelicopterLookaheadTime 1
dvar set vehHelicopterHoverSpeedThreshold 400
dvar set vehHelicopterRightStickDeadzone 0.3
dvar set vehHelicopterStrafeDeadzone 0.3
dvar set vehHelicopterScaleMovement 1
dvar set vehHelicopterSoftCollisions 0
dvar set vehHelicopterDecelerationFwd 0.5
dvar set vehHelicopterDecelerationSide 1
dvar set vehHelicopterInvertUpDown 0
dvar set vehHelicopterYawOnLeftStick 5
dvar set vehHelicopterTiltSpeed 1.2
dvar set vehHelicopterTiltFromAcceleration 2
dvar set vehHelicopterTiltFromDeceleration 2
dvar set vehHelicopterTiltFromVelocity 1
dvar set vehHelicopterTiltFromControllerAxes 0
dvar set vehHelicopterTiltFromFwdAndYaw 0
dvar set vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt 1
dvar set vehHelicopterTiltMomentum 0.4
dvar set vehDebugServer 0
dvar set vehTextureScrollScale 0
dvar set vehTestHorsepower 200
dvar set vehTestWeight 5200
dvar set vehTestMaxMPH 40
dvar set missileHellfireMaxSlope 0.5
dvar set missileHellfireUpAccel 1000
dvar set missileJavClimbHeightDirect 10000
dvar set missileJavClimbHeightTop 15000
dvar set missileJavClimbAngleDirect 85
dvar set missileJavClimbAngleTop 50
dvar set missileJavClimbCeilingDirect 0
dvar set missileJavClimbCeilingTop 3000
dvar set missileJavTurnRateDirect 60
dvar set missileJavTurnRateTop 100
dvar set missileJavAccelClimb 300
dvar set missileJavAccelDescend 3000
dvar set missileJavSpeedLimitClimb 1000
dvar set missileJavSpeedLimitDescend 6000
dvar set missileJavTurnDecel 0.05
dvar set missileJavClimbToOwner 700
dvar set missileWaterMaxDepth 60
dvar set bg_viewKickScale 0.2
dvar set bg_viewKickMax 90
dvar set bg_viewKickMin 5
dvar set bg_viewKickRandom 0.4
dvar set player_view_pitch_up 85
dvar set player_view_pitch_down 85
dvar set player_lean_shift_left 5
dvar set player_lean_shift_right 9
dvar set player_lean_shift_crouch_left 4
dvar set player_lean_shift_crouch_right 15
dvar set player_lean_rotate_left 0.8
dvar set player_lean_rotate_right 0.4
dvar set player_lean_rotate_crouch_left 0.8
dvar set player_lean_rotate_crouch_right 0.3
dvar set bg_ladder_yawcap 100
dvar set bg_prone_yawcap 85
dvar set bg_foliagesnd_minspeed 40
dvar set bg_foliagesnd_maxspeed 180
dvar set bg_foliagesnd_slowinterval 1500
dvar set bg_foliagesnd_fastinterval 500
dvar set bg_foliagesnd_resetinterval 500
dvar set bg_fallDamageMinHeight 128
dvar set bg_fallDamageMaxHeight 300
dvar set inertiaMax 50
dvar set inertiaDebug 0
dvar set inertiaAngle 0
dvar set friction 5.5
dvar set stopspeed 100
dvar set bg_swingSpeed 0.2
dvar set bg_legYawTolerance 20
dvar set bg_bobAmplitudeSprinting 0.02 0.014
dvar set bg_bobAmplitudeStanding 0.007 0.007
dvar set bg_bobAmplitudeDucked 0.0075 0.0075
dvar set bg_bobAmplitudeProne 0.02 0.005
dvar set bg_bobMax 8
dvar set bg_aimSpreadMoveSpeedThreshold 11
dvar set bg_maxGrenadeIndicatorSpeed 20
dvar set player_breath_hold_time 4.5
dvar set player_breath_gasp_time 1
dvar set player_breath_fire_delay 0
dvar set player_breath_gasp_scale 4.5
dvar set player_breath_hold_lerp 1
dvar set player_breath_gasp_lerp 6
dvar set player_breath_snd_lerp 2
dvar set player_breath_snd_delay 1
dvar set player_scopeExitOnDamage 0
dvar set player_adsExitDelay 0
dvar set player_move_factor_on_torso 0
dvar set player_debugHealth 0
dvar set player_sustainAmmo 0
dvar set player_moveThreshhold 10
dvar set player_footstepsThreshhold 0
dvar set player_strafeSpeedScale 0.8
dvar set player_backSpeedScale 0.7
dvar set player_strafeAnimCosAngle 0.5
dvar set player_spectateSpeedScale 1
dvar set player_sprintSpeedScale 1.5
dvar set player_sprintTime 4
dvar set player_sprintMinTime 1
dvar set player_sprintRechargePause 0
dvar set player_sprintStrafeSpeedScale 0.667
dvar set player_sprintCameraBob 0.5
dvar set player_turnAnims 0
dvar set player_dmgtimer_timePerPoint 100
dvar set player_dmgtimer_maxTime 750
dvar set player_dmgtimer_minScale 0
dvar set player_dmgtimer_stumbleTime 500
dvar set player_dmgtimer_flinchTime 500
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 1
dvar set bg_shock_screenFlashShotFadeTime 1
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType generic
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set player_meleeRange 64
dvar set player_meleeWidth 10
dvar set player_meleeHeight 10
dvar set player_meleeChargeFriction 1200
dvar set player_burstFireCooldown 0.2
dvar set bullet_penetrationMinFxDist 30
dvar set jump_height 39
dvar set jump_stepSize 18
dvar set jump_slowdownEnable 1
dvar set jump_ladderPushVel 128
dvar set jump_spreadAdd 64
dvar set mantle_enable 1
dvar set mantle_debug 0
dvar set mantle_check_range 20
dvar set mantle_check_radius 0.1
dvar set mantle_check_angle 60
dvar set mantle_view_yawcap 60
dvar set perk_weapSpreadMultiplier 0.65
dvar set perk_weapReloadMultiplier 0.5
dvar set perk_weapR
server.cfg
set sv_hostname "^3Death Run ^21.2 ^7| www.hrvatski-hosting.com"
set sv_authorizemode 0
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1"
set g_log "games_mp.log"
set g_password "" // Server password
set sv_privateclients "1"
set sv_privatePassword "weedcore" // Private slots, non-public slots
// Ping
set sv_minPing "0"
set sv_maxping "500"
//Game rules
set g_allowVote 0
// Anti Cheat Settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
set sv_punkbuster "1"
set sv_maxrate 25000
// Client Download settings. (0=off/1=on) Used for MODs and custom maps
set sv_allowdownload "1"
seta sv_wwwDownload "1"
seta sv_wwwBaseURL "http://cod4.hrvatski-hosting.com"
seta sv_wwwDlDisconnected "0"
set g_gametype "deathrun"
set sv_mapRotation "map mp_dr_glass2 map mp_dr_bounce map mp_dr_darmuhv2 map mp_deathrun_clockwork map mp_dr_framey map mp_dr_jurapark map mp_deathrun_dragonball"
set sv_mapRotationCurrent "gametype deathrun map mp_dr_glass2"
// DEATH RUN MOD CONFIGURATION
exec deathrun.cfg
exec deathrun_songs.cfg
deathrun.cfg
///////////////////////////////////////////////////////////////
////| |///| |///| |/\ \///// ///| |////
////| |//// |///| |//| |///| |/| |//\ \/// ////|__|////
////| |//// |///| |//| |///| |/| |///\ \/ /////////////
////| |//| |//| |///| |////\ //////| |////
////| |////| |//| |//| |/| |///// \/////| |////
////| |////| |//| |///| |//| |/| |//// /\ \////| |////
////| |////| |//| | //| |//| |/| |/// ///\ \///| |////
////|__________|//|__|///|__|//|__|/|__|//__/////\__\//|__|////
///////////////////////////////////////////////////////////////
//
// BraXi's Death Run Mod
//
// Xfire: braxpl
// E-mail: paulina1295@o2.pl
// Website: www.braxi.org
//
// Configuration file for BraXi's Death Run Mod v1.2
//
// Game type must be ALLWAYS set to Death Run
set g_gametype "deathrun"
// Allows Death Run to load custom plugins from "<fs_game>/plugins/" directory
set dr_usePlugins 1
// Warnings are saved in player's profile, this dvar is controlling in which stat warnings are saved
// You should change this so other servers with the same fs_game will not shate this stat. For example if 2 servers
// are sharing the same fs_game, warnings from that server are shared with your server.
set dr_warns_stat 2365
// Stat which will be used for anti rank hack system.
// IMPORTANT! THIS SHOULD BE UNIQUE FOR EACH SERVER, CHANGE IT TO DIFERENT VALUE (1-3950)
// 960-990 are used by mod for something else, 3080-3161 are for challenges, !avoid these values!
set dr_antiHackStat_pass 2900
//============================================================
//============================================================
// PERMISSIONS:
// a - login to rcon
// b - admin head icon
// c - kill
// d - wtf
// e - spawn
// f - warn
// g - kick
// h - ban
// i - remove warn(s)
// j - heal
// k - bounce
// l - drop item
// m - teleport
// n - finish round or map
// o - restart round or map
// x - show message to players when admin join server
// Only last 8 digits from guid are used in this dvar, you can add up to 32 admins
// Syntax is: guid;nick name;permissions (ex. set dr_admin_0 "<my guid>;<my name>;<permissions>")
// Example: set dr_admin_0 "myLogin;myPassword;abcdefghijklmnox"
// !!! CHANGE THESE !!!
set dr_admin_loginpass_0 "admin;superpass;abcdefghijklmnox"
set dr_admin_loginpass_1 "moderator;changepass;bcdefghij"
// Player with 5 warnings gets permamentaly banned from your server
set dr_maxwarns 5
//============================================================
//============================================================
// Game wont pick the same player to be the activator
set dr_dont_pick_previous 1
// Game wont pick spectator to be the activator
set dr_dont_pick_spectators 1
//============================================================
//============================================================
// Time limit (in minutes) - after this time new round will be started
// Jumpers loose if they haven't killed Activator in this time
set dr_timelimit 4
// Rounds per map
set dr_rounds 10
// This allows to spawn new jumpers for the first 4 seconds after round restart
set dr_spawn_time 4
// This can be enabled if you want free run round (first round without activator)
set dr_freerun_round 1
// Time in seconds for free run round
set dr_freerun_time 80
// Allows activator to choose FREE RUN round
// 0 - disabled, no free run
// 1 - trap activation still allows to choose free run
// 2 - activator can't choose free run if already activated trap
set dr_activator_freerun 2
// Time allowing activator to change into FREE RUN
set dr_activator_freerun_wait 3
//============================================================
//============================================================
// Activator will receive +5 XP for activating trap
set dr_xp_for_activation 1
// Activator will receive +10 XP for every jumper killed with trap
set dr_xp_for_kill 1
//============================================================
//============================================================
// Enable messages on server
set dr_messages_enable 1
// Delay between messages
set dr_messages_delay 25
// Messages, you can add as many messages as you want (1024 characters total), separate them with ";"
set dr_messages "This server is running Death Run Mod 1.2;Visit ^3www.braxi.org ^7for maps, tutorials and to meet awesome people :)"
// Text shown as last message in credits
set dr_lastmessage "^3Thanks for playing Death Run ^31.2"
// "Message of the day" (message in menu)
set dr_motd "Welcome to Death Run ^21.2 INDEV^7! We're running development version of mod and it's pretty much possible to find bugs or something might not work as it should. ^1Additionaly NOT ALL features were implemented yet! Visit ^3www.braxi.org ^7:)"
//============================================================
//============================================================
// Enable next map voting, maps list must be in sv_mapRotation dvar!
set dr_mapvote 1
// Map voting time
set dr_mapvote_time 15
//============================================================
//============================================================
// Enable AFK monitor
set dr_afk 1
// If set to 0 afk player will be killed, if set to 1 player will be kicked from server
set dr_afk_method 0
// Time after AFK player wil receive warning message
set dr_afk_warn 20
// Time after AFK player will be killed or kicked from server
set dr_afk_time 25
//============================================================
//============================================================
// Jumpers health ammount at start
set dr_jumpers_health 100
// Activators health ammount at start
set dr_activators_health 100
// Jumpers move speed scale (float values only)
set dr_jumpers_speed 1.05
// Activator's move speed scale (float values only)
set dr_activators_speed 1.1
// Allow Jumpers to use lifes
set dr_allowLifes 1
// Allow Jumpers to use insertion ability
set dr_insertion 1
// Allows pro bunny hooping on server // MAKE SURE YOU GOT ANTI-GLITCH PLUGIN BEFORE ENABLING THIS
set dr_bunnyhoop_pro 0
//============================================================
//============================================================
// Show damage messages (ex. "BraXi hit you for 135 damage.")
set dr_damage_messages 1
// Draw the best players at the end of map
set dr_draw_best_players 1
// "First Blood" event
set dr_firstblood 1
// "Last Alive" event
set dr_lastalive 1
// Player bodies explode in some cases
set dr_gibs 1
// Show player cards
set dr_playerCards 1
// Icons shown in player cards, 0 is player sprays, 1 is ranks
set dr_playerCardIcons 0
// Play music at end of the round
set dr_roundsounds 1
// Enable sprays on server
set dr_sprays 1
// Delays between spraying (seconds)
set dr_sprays_delay 5
//============================================================
//============================================================
// Weapon damage modifiers (don't affect knifing)
// Allowed values are in range from 0.1 to 2.0,
// for example 1.0 is normal damage and 0.5 is only half damage
// Syntax is: dr_damageMod_<WEAPON NAME> <float>
set dr_damageMod_beretta_mp 1.0
set dr_damageMod_colt_mp 1.0
set dr_damageMod_usp_mp 1.0
set dr_damageMod_deserteagle_mp 1.0
set dr_damageMod_m40a3_mp 1.0
set dr_damageMod_remington700_mp 1.0
set dr_damageMod_deserteaglegold_mp 1.0
set dr_damageMod_colt44_mp 1.0
//============================================================
//======================= END OF FILE ========================
//============================================================
deathrun_songs.cfg
set dr_song_1 "Waveshock - Shake me down"
set dr_song_2 "Unknown"
set dr_song_3 "R.I.O. - De Janeiro"
set dr_song_4 "Pendulum - Blood Sugar"
set dr_song_5 "Game - Red Nation"
set dr_song_6 "v1r00z - Milka 2007 (Release DJ Remix)"
set dr_song_7 "PMM - Wracam"
set dr_song_8 "Kindervater feat. Nadja - Everytime You Need Me"
set dr_song_9 "DJ Fresh - Gold Dust (Flux Pavilion Remix)"
set dr_song_10 "Foo Fighters - The Pretender"
NAPOMENA: Nakon prvog replya na starom postu reinstalirao sam sve filove u gamepanelu pa ponovo instalirao deathrun mod iz addonsa + cod4_indexed (server cracked) takodjer iz addonsa. Nista drugo po cfg-ovima nisam dirao sve sam ostavio kako je i upalio server. Ali opet neradi!
Stavio sam i slike da vidite o cemu je rjec!
-Hvala unaprjed :)
-
Opet ti je prvi log pola. :P Trebo si bas fajl uploadat cijeli.
Probaj prvo maknut ovo iz server.cfg-a:
znaci zamijeni ovo: set sv_mapRotationCurrent "gametype deathrun map mp_dr_glass2"
sa ovime: set sv_mapRotationCurrent ""
I dodaj ispred tog jos ovo:
set map "mp_dr_glass2"
Ovo sv_mapRotationCurrent se izvrsava kada server vec radi, pa se postavlja mapa koja ce iduca biti u rotaciji, al zbog nekog razloga server se ne zeli startat kada je postavljeno u startni cfg ili startnu komandnu liniju.
btw spojio sam teme u jednu da ne razdvajamo na dvije teme isti problem
-
Napisao sam na pocetku da nema vise nista u logu! Nisi li vidjeo? :D Kopirao sam sve sto ima... Ostatak je prazan to sam napomenuo :) Sad cu probati sa ovim sto si rekao.
I el to sad ovak treba izgledat:
set g_gametype "deathrun"
set sv_mapRotation "map mp_dr_glass2 map mp_dr_bounce map mp_dr_darmuhv2 map mp_deathrun_clockwork map mp_dr_framey map mp_dr_jurapark map mp_deathrun_dragonball"
set map "mp_dr_glass2"
set sv_mapRotationCurrent ""
-
e to, tako stavi, ovaj sv_mapRotationCurrent ostavi prazan, ali nemoj brisat tu liniju, neka bud eu cfg-u ali neka bude prazna
-
i ja sam imao takav problem.. moras se ulogirat prek rcona i upises /rcon map mp_dr_glass2 i onda ce ti radit server normalno poslje toga.. neznam zas se to dogada uglavnom tako mozes rijesiti.
NAPOMENA: sljedeci put kad restartas server opet ce ti to biti i opet se logiras i ucitas mapu, znaci sve normalno funkcionira dok ne restartas server, onda udes i ucitas mapu prek rcona i dalje radi sve normalno:)
-
Dap, to znamo. Nesto je sa mapama ovima koje su gore u panelu i mod koji se instalira u paketu iz addonsa. Ja se nesjecam kako smo mi to fixali bili na nasem serveru, al znma da je bio isti problem s tim.
-
Sve rjeseno.. hvala :) imo bi jos jednu zamolbu gogo... bi li mi mogao nabaviti rtd plugin koji valja trazio sam po internetu i nasao par al ni jedan mi neradi.. a nezelim onaj u sklopu deathrun essentials shopa..
-
Ja sam imo rtd i shop u jednom. Radilo mi je uredno. Probaj ovaj: http://eqgamers.com/forum/files/file/9-shop-i-rtd/